Leeroy, lawful male redguardian Thalmor ------- .^....| ....... .%. ..| .@. ..| .%. ..|## ... ..^,# ---I------------ |.^.....||..<. |I..>...|-.... |........... |.......|--- |.......| |.......| |.------- -----|-- |......| -------- [Leeroy the Whitegold Ambassador] St9 Dx13 Co14 In10 Wi11 Ch13 ThaRedMalLaw Dlvl:4 $0 HP67(72) Pw48(48) AC10 Exp5 T1829 Ftg Latest messages [-6 -> 68] You feel an unseen monster! You see here a distilled potion {0}. Money is boring. Floppies are unbalancing. Do not want. You faint from lack of food. You regain consciousness. R - a distilled potion {0}. What do you want to read? [d-hlqrwxEFKN or ?*] You don't have that object. What do you want to read? [d-hlqrwxEFKN or ?*] Never mind. There is a wall in the way! You trigger a hidden glyph! You are hit by fire! [-6 -> 65] Your weapon evaporates! You see here 3 pears {0}. You kill the echidna! # Really quit [yes/no]? Your inventory Weapons b - an uncursed +0 dark elven bow {12} c - 50 uncursed +0 dark elven arrows {1} n - 17 uncursed +0 darts {0} t - an uncursed +0 scimitar {16} v - 2 uncursed +0 boomerangs {0} z - a * cursed -1 droven bolt {0} A - 10 * uncursed +0 droven bolts {0} C - a * uncursed +0 droven bow {12} I - an uncursed +0 morning star {48} P - a cursed poisoned +0 battle-axe {48} Armor i - an uncursed +0 Uruk-hai shield {20} k - an uncursed +0 leather armor {60} o - an uncursed +0 chain mail {120} u - an uncursed +0 orcish helm {12} Comestibles p - an uncursed tin of Keystone Kop meat {0} B - a cursed tripe ration {0} D - a cursed pancake {0} J - an uncursed food ration {0} Scrolls d - 6 uncursed scrolls of healing {0} e - 5 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed fireproof scrolls of standard id {0} h - an uncursed scroll of cure {0} E - an uncursed scroll of earth {0} K - an uncursed scroll of stinking cloud {0} N - an uncursed scroll of identify {0} Spellbooks l - an uncursed spellbook of wizard lock (0:2) {0} w - an uncursed spellbook of character recursion (6:0) {0} F - an uncursed spellbook of cure confusion (4:0) {0} Potions Q - an uncursed potion of amnesia {0} R - a cursed potion of resistance {0} Rings q - a cursed ring of aggravate monster {0} r - an uncursed +1 ring of gain dexterity {0} x - a ! cursed ring of see invisible {0} Wands j - an uncursed wand of secret door detection (0:11) {0} y - an uncursed wand of acid (0:11) {0} Tools s - a blessed large box {500} G - an uncursed leather saddle {0} O - a * uncursed bottle {1} The large box is empty. Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 20 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 203 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 81% Armor drop chance was reduced to 98% Tool drop chance was reduced to 95% Food drop chance was reduced to 99% Monster death drops spawned with only 92% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: unicorn horn (turn 298) The following skill became untrainable if you tried to train it too early: occult spells (turn 385) The following skill became untrainable after a while: searching (turn 14502) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 53820) Items were more likely to be generated cursed by 2% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 44717 Monster spawn increase reached its maximum at turn 145490 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 273885 The monster class that cannot be genocided was elemental The monster class that was spawned more often: archfiend (freq bonus 8) The monster species that spawned more often: selenite butcher (freq bonus 54) The monster species that spawned more often: destructor bomb (freq bonus 30) The monster species that spawned more often: ochre jelly (freq bonus 24) The monster species that spawned more often: poniarded geese seater (freq bonus 10) The monster species that spawned more often: regrettable ruffed (freq bonus 78) The monster species that spawned more often: dimmer lich (freq bonus 20) The monster species that spawned more often: ergot clambake (freq bonus 60) The monster species that spawned more often: earth spirit (freq bonus 26) The monster species that spawned more often: Windows Vista (freq bonus 72) The monster species that spawned more often: noetic noninstinctual (freq bonus 84) The monster species that spawned more often: hobbit mummy (freq bonus 30) The monster species that spawned more often: waggery rebilled irritably vegetate (freq bonus 30) The monster species that spawned more often: outjutting centralization (freq bonus 18) The monster species that spawned more often: locking stable (freq bonus 24) The monster species that spawned more often: remodelled tactlessly (freq bonus 11) The monster species that spawned more often: squeaking lich (freq bonus 22) The monster species that spawned more often: piquantly navigable (freq bonus 40) The monster species that spawned more often: ninja boy (freq bonus 10) The monster species that spawned more often: ghost wolf (freq bonus 54) The monster species that spawned more often: anguish worm (freq bonus 18) The monster trait that was more common: monsters whose attacks dim you (freq bonus 3) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 8) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster species that never randomly spawned: rainbow eye The monster species that never randomly spawned: Rocket Science PhD The monster species that never randomly spawned: annihilator The monster species that never randomly spawned: endure decoding The monster species that never randomly spawned: clinging lizard The monster species that never randomly spawned: pitchman purse The monster species that never randomly spawned: demonic quylthulg The monster species that never randomly spawned: false accretion The monster species that never randomly spawned: chm abbreviation The monster species that never randomly spawned: barnacle covered golem The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 9) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 13) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 31) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 9) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 17) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 20) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 8) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 12) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 75) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 5) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 22) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 1) Trap randomization happened for 1 in 22 traps Next attribute increase check would have come at turn 2389 Strength training was 32 Dexterity training was 23 Wisdom training was 13 Constitution training was 34 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were immune to petrification You were heterosexual You were suffering from very slight contamination. (1) You were prevented from having stun resistance (0) You saw invisible You had infravision You had -156 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 90% 84% b - character recursion 3 body 90% 90% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) dazzle 1X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (bug-tracking helmet) * skullcap (basin helmet) * flack helmet (transversal helmet) * crystal helm (winged helmet) * mining helm (viking helmet) * field helm (radio helmet) * helm of safeguard (weeping helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (occultism gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (snow boots) * boots of safeguard (marji shoes) Scrolls scroll of healing (DEPENDS UNDERGARMENT PROTECTION SPONSORSHIP) scroll of mana (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of phase door (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) scroll of standard id (SHENME SHIHOU TENGTONG FABU) scroll of cure (MULEPUPUSCHE A BIG ONE) * scroll of extra healing (PATENT PENDING) * scroll of greater mana restoration (IS THE ALL SO CLASS) scroll called scare monster (JUBILEX HAD A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of lava (KATNISS SHOT PEETA IN THE HEAD) scroll of earth (SLIPPAGE 2DOT0) scroll of stinking cloud (FASUN SEEEEP) scroll of identify (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) Spellbooks spellbook of wizard lock (waving) spellbook of character recursion (torn) spellbook of cure confusion (complicated) Potions potion called stun (violet-red) potion of amnesia (sparkling) potion of invisibility (freezing) potion of resistance (distilled) Rings ring of aggravate monster (arc) ring of gain dexterity (glamorous) ring of see invisible (windblown) Wands wand of secret door detection (willow) wand of acid (stubby-necked) Tools large box (wooden box) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 30 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (7 slots left) Fighting Skills general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (8 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (47 of 160) two-weapon combat [Basic] (max Expert) (24 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (23 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (1 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...