Leeroy, lawful male redguardian Thalmor --------- |.......| +.......| |...@@..| |..F....| ---.----- [Leeroy the Concordate Agent] St15 Dx7 Co7 In12 Wi9 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 204 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 61% Monster death drops spawned with only 97% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: spirituality (turn 6) The following skill became untrainable if you tried to train it too early: scimitar (turn 535) The following skill became untrainable after a while: polymorphing (turn 33803) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 51572) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25500 Monster spawn increase reached its maximum at turn 116565 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 351120 The monster class that cannot be genocided was centaur The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: withering mimic (freq bonus 9) The monster species that spawned more often: meme patch (freq bonus 18) The monster species that spawned more often: taker stalk (freq bonus 14) The monster species that spawned more often: Aphrodite (freq bonus 6) The monster species that spawned more often: cold alien (freq bonus 12) The monster species that spawned more often: trickster (freq bonus 12) The monster species that spawned more often: firefly (freq bonus 18) The monster species that spawned more often: anti grue (freq bonus 7) The monster species that spawned more often: master of change (freq bonus 12) The monster species that spawned more often: skinflint revisit (freq bonus 15) The monster species that spawned more often: nutritionist missilry (freq bonus 4) The monster species that spawned more often: grey naga hatchling (freq bonus 15) The monster species that spawned more often: Mousse (freq bonus 5) The monster species that spawned more often: edison crowd (freq bonus 9) The monster species that spawned more often: lion cub (freq bonus 12) The monster species that spawned more often: cincture snatching (freq bonus 7) The monster species that spawned more often: dull growth (freq bonus 5) The monster species that spawned more often: yellow stalk (freq bonus 6) The monster species that spawned more often: black potatoes (freq bonus 24) The monster species that spawned more often: cyan warp patch (freq bonus 24) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster species that never randomly spawned: vacuum mushroom The monster species that never randomly spawned: nazi mad scientist The monster species that never randomly spawned: baby long worm The monster species that never randomly spawned: doomed water golem The monster species that never randomly spawned: novel mushroom The monster species that never randomly spawned: nut croupy omittance belgium The monster species that never randomly spawned: egocentrism preponderated sicken The monster species that never randomly spawned: spatula fete The monster species that never randomly spawned: edger dunderpate flagstaff The monster species that never randomly spawned: damnify mesopotamian The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: sprap boots (feelgood heels) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 9) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 29) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 5) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 15) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 8) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 11) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 10) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 5) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 31) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 3) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 62) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 3) Trap randomization happened for 1 in 232 traps Next attribute increase check would have come at turn 608 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (459) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (brick helmet) * skullcap (celtic helmet) * flack helmet (crested helmet) * crystal helm (poor helmet) * mining helm (resounding helmet) * field helm (complete helmet) * helm of safeguard (filtered helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (mirrored gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (spider boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (DUVESSA SIFMUNA SAMANTHA) scroll of mana (HACKEM MUCHE) scroll of phase door (FEELING MARKSMAN AMYLEIN) scroll of standard id (HEAVY ELF CANT FLEW) scroll of cure (ARCHEPHRENEPSOU PHIRIGX) * scroll of extra healing (MYS SKIN WITH ACID) * scroll of greater mana restoration (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.