Leeroy, lawful male redguardian Thalmor - - -----.. ----- #........@..| |........@..| |...........| |...........| -----...----- ---- [Leeroy the Concordate Agent] St11 Dx11 Co12 In10 Wi9 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: magical breathing You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 11 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 98% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 86% Armor drop chance was reduced to 74% Tool drop chance was reduced to 70% Food drop chance was reduced to 97% Monster death drops spawned with only 94% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: devices (turn 58) The following skill became untrainable if you tried to train it too early: lance (turn 2701) The following skill became untrainable after a while: two-handed weapons (turn 71528) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 38710) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50948 Monster spawn increase reached its maximum at turn 147903 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1098482 The monster class that cannot be genocided was vampire The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: waahrg (freq bonus 18) The monster species that spawned more often: homocentric relaxing (freq bonus 6) The monster species that spawned more often: dim mushroom (freq bonus 4) The monster species that spawned more often: telecasted poignantly (freq bonus 10) The monster species that spawned more often: tormented potato (freq bonus 12) The monster species that spawned more often: crypt creep (freq bonus 24) The monster species that spawned more often: banditry glamorized (freq bonus 8) The monster species that spawned more often: revindicating alright (freq bonus 7) The monster species that spawned more often: slow stalk (freq bonus 16) The monster species that spawned more often: night willow (freq bonus 8) The monster species that spawned more often: pink mushroom (freq bonus 16) The monster species that spawned more often: buddha consecratory meticulosity (freq bonus 6) The monster species that spawned more often: timbal hollered (freq bonus 3) The monster species that spawned more often: patched colony lichen (freq bonus 126) The monster species that spawned more often: clinging blob (freq bonus 18) The monster species that spawned more often: peek hibachi (freq bonus 3) The monster species that spawned more often: only gaboon (freq bonus 6) The monster species that spawned more often: four-footed snake (freq bonus 24) The monster species that spawned more often: quasico (freq bonus 18) The monster species that spawned more often: yet different marilith (freq bonus 14) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster species that never randomly spawned: stuttering teacher The monster species that never randomly spawned: enricher ejaculator The monster species that never randomly spawned: adventurous wizard The monster species that never randomly spawned: white midge The monster species that never randomly spawned: ghastly soul The monster species that never randomly spawned: alder custodial The monster species that never randomly spawned: stealer mimic The monster species that never randomly spawned: evil Olog-hai The monster species that never randomly spawned: threshold force patch The monster species that never randomly spawned: nether worm mass The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 21) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 20) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 20) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 5) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 15) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 8) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 5) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 83) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 4) Trap randomization happened for 1 in 138 traps Next attribute increase check would have come at turn 868 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (372) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (kitchen hat) * sedge hat (anachrononononaut helmet) * skullcap (long-hair helmet) * flack helmet (grimace helmet) * crystal helm (rural helmet) * mining helm (formula one helmet) * field helm (grunter helmet) * helm of safeguard (great helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (cuddly gloves) * commander gloves (english gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos stone (heeled boots) * boots of plugsuit (rainbow boots) * field boots (cast iron boots) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (NADSIL SEETRURA) scroll of mana (PSINA PSINA KRADIDA PSIOMOIPS) scroll of phase door (EX PROTEO) scroll of standard id (WASH EM EXTENDED LAUNDRY SERVICE) scroll of cure (CHOP CHOP MASTA ONION) * scroll of extra healing (PNLS DTH) * scroll of greater mana restoration (PLUS 100 MAGIC MARKER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.