Leeroy, lawful male redguardian Thalmor -------- |......| -......| |....@@- -------- [Leeroy the Concordate Agent] St8 Dx12 Co12 In10 Wi6 Ch11 ThaRedMalLaw Dlvl:1 $1 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: cold resistance You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 28 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 52% chance Wand drop chance was reduced to 96% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 88% Armor drop chance was reduced to 86% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: healing spells (turn 53) The following skill became untrainable if you tried to train it too early: spear (turn 98) The following skill became untrainable after a while: implants (turn 27942) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 23265) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36281 Monster spawn increase reached its maximum at turn 151064 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 7640451 The monster class that cannot be genocided was vampire The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: centraler deadlocking neighborhood (freq bonus 4) The monster species that spawned more often: +1 vd wall (freq bonus 18) The monster species that spawned more often: elliflax (freq bonus 18) The monster species that spawned more often: acid fog (freq bonus 6) The monster species that spawned more often: haughty bitch (freq bonus 14) The monster species that spawned more often: nausea warp patch (freq bonus 9) The monster species that spawned more often: medievalist cucurbit (freq bonus 5) The monster species that spawned more often: netthewer (freq bonus 24) The monster species that spawned more often: ice eye (freq bonus 8) The monster species that spawned more often: calculator inefficiently (freq bonus 9) The monster species that spawned more often: outthink linker (freq bonus 12) The monster species that spawned more often: anthrazite patch (freq bonus 15) The monster species that spawned more often: journeyman colony lichen (freq bonus 32) The monster species that spawned more often: cabin kneecapped (freq bonus 18) The monster species that spawned more often: fellatee whiny (freq bonus 42) The monster species that spawned more often: healthy cave spider (freq bonus 3) The monster species that spawned more often: noctambulation counterphobic crapulence (freq bonus 3) The monster species that spawned more often: funnel net spider (freq bonus 14) The monster species that spawned more often: staying light (freq bonus 3) The monster species that spawned more often: modestest fetishist ghostwritten (freq bonus 6) The monster trait that was more common: monsters that cannot pick up items (freq bonus 3) The monster trait that was more common: monsters that have no head (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster species that never randomly spawned: boomboomboom gremlin The monster species that never randomly spawned: lich warrior The monster species that never randomly spawned: master mimic The monster species that never randomly spawned: petty bearded devil The monster species that never randomly spawned: blood fly The monster species that never randomly spawned: baby leprechaun The monster species that never randomly spawned: strip mine The monster species that never randomly spawned: passivity lichen The monster species that never randomly spawned: golden eye The monster species that never randomly spawned: horned devil The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 9) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 20) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 9) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 9) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 8) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 85) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this trap was always invisible: recurring spell loss trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 11) Trap randomization happened for 1 in 372 traps Next attribute increase check would have come at turn 993 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (155) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (engraved helmet) * skullcap (failuncap helmet) * flack helmet stone (rubynus helmet) * crystal helm (thinking helmet) * mining helm (crested helmet) * field helm (wok-shaped helmet) * helm of safeguard (hacker helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (clumsy gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (rainbow boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (FLUKY STOREFRONTS) scroll of mana (DELICATE SENSIBILITIES) scroll of phase door (BOYTIT ZIDEC) scroll of standard id (IAZNAB) scroll of cure (MAKE THE PRIZE TWICE USED) * scroll of extra healing (MORPH BALL) * scroll of greater mana restoration (EIT ME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.