Leeroy, lawful male albae Tracer ,, ### ## # , # , ## ### # -.-----# # , ,|..q..+ , |...@.|# # --p...... # ........| |.......{...| ### |........... ## ------------- [Leeroy the Cursed Beginner] St13 Dx16 Co5 In12 Wi3 Ch11 TrcAlbMalLaw Dlvl:1 $0 HP16(16) Pw13(43) AC8 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Tracer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # What do you want to zap? [a or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) What do you want to wield? [- or ?*] Never mind. What do you want to wield? [- or ?*] You are already empty handed. # What do you want to write with? [- abm or ?*] Never mind. You don't have enough energy to cast that spell. The required amount was 15. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: fear factor Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 83% Wand drop chance was reduced to 96% Potion drop chance was reduced to 96% Armor drop chance was reduced to 89% Tool drop chance was reduced to 90% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: javelin (turn 8) The following skill became untrainable if you tried to train it too early: divination spells (turn 525) You had blown your chance of training the divination spells skill The following skill became untrainable after a while: lance (turn 33006) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 22427) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 111601 Monster spawn increase reached its maximum at turn 231255 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1376508 The monster class that cannot be genocided was troll The monster class that was spawned more often: centaur (freq bonus 4) The monster species that spawned more often: dire boar (freq bonus 42) The monster species that spawned more often: retriever (freq bonus 15) The monster species that spawned more often: clangored weaver (freq bonus 5) The monster species that spawned more often: purported jowl reckon moose (freq bonus 54) The monster species that spawned more often: cogitation brokerly (freq bonus 15) The monster species that spawned more often: great wyrm of time and space (freq bonus 60) The monster species that spawned more often: warp draconian (freq bonus 14) The monster species that spawned more often: fire zruty (freq bonus 20) The monster species that spawned more often: Minator Sergeant (freq bonus 42) The monster species that spawned more often: hill orc (freq bonus 5) The monster species that spawned more often: orc zombie (freq bonus 12) The monster species that spawned more often: shadolith (freq bonus 6) The monster species that spawned more often: draugrog (freq bonus 30) The monster species that spawned more often: blood bug (freq bonus 18) The monster species that spawned more often: like blotch (freq bonus 18) The monster species that spawned more often: eyrir resisted (freq bonus 54) The monster species that spawned more often: pish eulogizing (freq bonus 14) The monster species that spawned more often: pharaoh (freq bonus 10) The monster species that spawned more often: sea dolphin (freq bonus 21) The monster species that spawned more often: K14 (freq bonus 16) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 3) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 3) The monster trait that was more common: shapeshifting monsters (freq bonus 3) The monster trait that was more common: monsters that count as elf (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 3) The monster species that never randomly spawned: drum stint reluctance The monster species that never randomly spawned: globefish The monster species that never randomly spawned: luxury yacht The monster species that never randomly spawned: smirching captured The monster species that never randomly spawned: orange dragon The monster species that never randomly spawned: drakeling zombie The monster species that never randomly spawned: Njusha The monster species that never randomly spawned: Hanh's boot The monster species that never randomly spawned: gray missingno The monster species that never randomly spawned: chaffinch The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 17) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 55) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 20) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 14) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 52) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 8) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 2) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 3) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 81) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 75) The RNG hath decreed that this item was always generated cursed: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: antisearch trap (freq bonus 7) Trap randomization happened for 1 in 236 traps Next attribute increase check would have come at turn 368 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) You had 1460 points of nutrition remaining You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Fate The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (158) You survived Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 0% 215% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of unchanging (tiny) Scrolls scroll of charging (FASTINTERRUPTREQUESTHACK) scroll of identify (TA PUUN) scroll of healing (NESRECA HROSCEV) scroll of mana (EY REFLECT EFF INT) scroll of phase door (HP LOWED BY HOT AND HEAL BY WATE) scroll of standard id (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of cure (FIREWALL STUNT IS MORE POWERE WHEN TIRED) * scroll of extra healing (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) * scroll of greater mana restoration (MEMELIKE) Spellbooks spellbook of clairvoyance (right-handed) Potions potion of monster detection (ink) potion of speed (alcoholic) Rings ring of adornment (dozed) Wands wand of magic missile (clunky) Gems luckstone (gray) Venoms * tail spikes (splash of venom) * blinding venom (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Basic) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Skilled) (0 of 20) morning star [Unskilled] (max Skilled) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) Spellcasting Skills divination spells [Basic] (max Skilled) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Tracer... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.