Leeroy, chaotic male redguardian Paladin ------.---- ..........| |.......f%| |......@..| ----------- [Leeroy the Fighter of Law] St8 Dx8 Co5 In9 Wi11 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 344 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 18% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 49% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 91% Food drop chance was reduced to 98% Monster death drops spawned with only 95% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: mace (turn 25) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 60) The following skill became untrainable after a while: trident (turn 21707) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 33636) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13323 Monster spawn increase reached its maximum at turn 136136 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 330950 The monster class that cannot be genocided was trove The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: unbalanced idiot (freq bonus 24) The monster species that spawned more often: petro mushroom (freq bonus 24) The monster species that spawned more often: giant scroll trove (freq bonus 10) The monster species that spawned more often: inka exterminator (freq bonus 12) The monster species that spawned more often: dreadful soul (freq bonus 10) The monster species that spawned more often: spined devil (freq bonus 6) The monster species that spawned more often: white jelly (freq bonus 36) The monster species that spawned more often: flat fish (freq bonus 8) The monster species that spawned more often: gab commented (freq bonus 54) The monster species that spawned more often: umber hulk (freq bonus 3) The monster species that spawned more often: yellow warp patch (freq bonus 6) The monster species that spawned more often: recta fluctuation (freq bonus 4) The monster species that spawned more often: chap cuckold (freq bonus 4) The monster species that spawned more often: phase force fungus (freq bonus 30) The monster species that spawned more often: young adult mantidragon (freq bonus 14) The monster species that spawned more often: lord of the rings elf (freq bonus 8) The monster species that spawned more often: fire beetle (freq bonus 4) The monster species that spawned more often: slime (freq bonus 24) The monster species that spawned more often: hurricon (freq bonus 12) The monster species that spawned more often: enterprise spaceship (freq bonus 36) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 6) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters that originate from Elona (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 8) The monster species that never randomly spawned: machinated jowled democracy The monster species that never randomly spawned: armload philological The monster species that never randomly spawned: Deedlit, the Elf The monster species that never randomly spawned: agent black patch The monster species that never randomly spawned: friz unspecified The monster species that never randomly spawned: pale stalk The monster species that never randomly spawned: hemophilic straiten The monster species that never randomly spawned: yellow beetle The monster species that never randomly spawned: demon orc The monster species that never randomly spawned: absent warp fungus The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 16) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 18) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 7) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 10) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 11) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 10) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 2) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 18) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 87) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 1) Trap randomization happened for 1 in 640 traps Next attribute increase check would have come at turn 824 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having confusion resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (217) You survived Spells known in the end Name Level Category Fail Memory a - induce vomiting 2 body 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (covered helmet) leather gloves (brand-new gloves) low boots (walking shoes) Scrolls scroll of healing (TOME IS A CREATION BY DARKGOD) scroll of mana (BOOM BITCH GET OUT DA WAY) scroll of phase door (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of standard id (ATTACK WITH NUGGEL DEFENCE FALL) scroll of cure (NACSTAC) * scroll of extra healing (NV4 DISP DLL BSOD) * scroll of greater mana restoration (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) Spellbooks spellbook of induce vomiting (fleeting) Rings ring of warning (wire) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.