Leeroy, chaotic male redguardian Paladin #---- #%%.| #@@.| #)%,- ##### [Leeroy the Knightly Strider] St6 Dx8 Co12 In7 Wi7 Ch10 PalRedMalCha Dlvl:3 $648 HP-23(101) Pw3(55) AC1 Exp6 T1446 Hun Latest messages # Using this technique can cure sliming or sickness, or heal a techlevel-dependant amount of hit points. Use this technique? [yn] (n) A warm glow spreads through your body! The guard hits you! [-16 -> 25] # Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances. Use this technique? [yn] (n) Gabriel smites you for your sins! You hear the howling of the CwnAnnwn... [-15 -> 10] Warning: HP low! You hit the guard! The guard hits you! [-7 -> 3] Warning: HP low! The guard's splint mail blocks your attack. The guard hits you! You die... Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} p - an uncursed +0 dagger {4} A - an uncursed +0 worm tooth {2} D - an uncursed +2 bow {12} E - 22 uncursed +0 arrows {0} F - a cursed -3 fly swatter {4} G - an uncursed +0 pistol {8} H - 19 uncursed +0 dark elven arrows {0} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} n - a cursed -2 silk mail {45} r - an uncursed +0 dented pot {4} I - a cursed -1 gnomish helm {1} J - an uncursed +0 leather armor {60} K - an uncursed +0 pair of levitation boots {8} Comestibles h - 2 uncursed food rations {0} m - an uncursed partly eaten food ration {1} Scrolls l - 4 uncursed scrolls of mana {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of magic missile (5:3) {0} w - an uncursed spellbook of create familiar (0:2) {0} Potions q - a cursed finalized potion of blindness {0} s - an uncursed potion of gain ability {0} t - a cursed potion of healing {0} z - an uncursed potion of extreme power {0} B - an uncursed potion of levitation {0} L - a cursed potion of fruit juice {0} Rings i - an uncursed ring of warning {0} Tools N - a * uncursed chemistry set (0:15) {20} O - a cursed chest {750} Contents of the chest: a ! uncursed amulet of drain resistance {0} 17 uncursed +2 silver arrows {0} 16 blessed +3 orcish arrows named Guards! Guards! {0} an uncursed wand of light (0:18) {0} Final attributes You have transgressed Your alignment was -17 Your max alignment was 19 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: regeneration You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 75% chance Musable item generation frequency had a negative bias of 66% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 77% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 97% Food drop chance was reduced to 90% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: occult spells (turn 87) The following skill became untrainable if you tried to train it too early: matter spells (turn 256) The following skill became untrainable after a while: shuriken (turn 41390) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 23555) Items were more likely to be generated cursed by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 142361 Monster spawn increase reached its maximum at turn 220757 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2314467 The monster class that cannot be genocided was troll The monster class that was spawned more often: piercer (freq bonus 4) The monster species that spawned more often: petty kobold shaman (freq bonus 12) The monster species that spawned more often: java lich (freq bonus 18) The monster species that spawned more often: orc chessman (freq bonus 11) The monster species that spawned more often: clear icky thing (freq bonus 48) The monster species that spawned more often: enchanted dog (freq bonus 16) The monster species that spawned more often: kobold elemental (freq bonus 16) The monster species that spawned more often: bang bag (freq bonus 14) The monster species that spawned more often: Anja's erotic boot (freq bonus 20) The monster species that spawned more often: speedhorse (freq bonus 12) The monster species that spawned more often: retarded golem (freq bonus 42) The monster species that spawned more often: red warp fungus (freq bonus 10) The monster species that spawned more often: black and white colony (freq bonus 8) The monster species that spawned more often: wind force fungus (freq bonus 48) The monster species that spawned more often: Sammael (freq bonus 10) The monster species that spawned more often: nohoho (freq bonus 96) The monster species that spawned more often: violet starlit sky (freq bonus 36) The monster species that spawned more often: Kati's high-heeled sandal (freq bonus 12) The monster species that spawned more often: savage bear (freq bonus 12) The monster species that spawned more often: filtering testator (freq bonus 36) The monster species that spawned more often: hell hound pup (freq bonus 18) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 12) The monster trait that was more common: monsters that count as vampire (freq bonus 6) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 3) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 6) The monster species that never randomly spawned: giant mill auto The monster species that never randomly spawned: tsubotsubo The monster species that never randomly spawned: aoa droplet The monster species that never randomly spawned: hold scruff The monster species that never randomly spawned: agent black warp patch The monster species that never randomly spawned: bronze beetle The monster species that never randomly spawned: manly cantilevered The monster species that never randomly spawned: dimensional access automaton The monster species that never randomly spawned: Avenger Archon The monster species that never randomly spawned: quartz ripper The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 29) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 179) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 5) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 20) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 7) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 2) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 6) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 82) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: noisy boots (marji shoes) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 1) Trap randomization happened for 1 in 227 traps Next attribute increase check would have come at turn 1645 Strength training was 26 Dexterity training was 12 Wisdom training was 5 Constitution training was 14 Your sanity was 0 You were poison resistant You were immune to sickness You had the following problem: You could not exercise your stats. (206) You had not decided on your sexuality yet You were prevented from hallu partying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 422 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (27) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 231% Techniques known in the end Name Level Status turn undead 6X LIMIT(0) healing hands 6X LIMIT(2283) shield bash 6X LIMIT(2111) spirituality check 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(820) phase door 6 R LIMIT(401) invoke deity 6 R LIMIT(0) Discoveries Amulets amulet of drain resistance (contamination) Weapons dark elven arrow (black runed arrow) orcish arrow (crude arrow) Armor helmet stone (gemmed helmet) leather gloves (fingerless gloves) low boots (walking shoes) levitation boots (riding boots) gnomish helm (little red hat) Scrolls scroll of healing (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of mana (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of phase door (AS IF FEEL SOMETHING) scroll of standard id (STRAIGHT ONES STILL PRODUCTION) scroll of cure (HASH EM EXTENDED BREAKFAST) * scroll of extra healing (SEXY FARTING BUTT EDITION) * scroll of greater mana restoration (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of create monster (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) scroll of identify (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) scroll of wonder (ECNETOPINMO) Spellbooks spellbook of magic missile (crying) spellbook of create familiar (goofy) Potions potion of gain health (tasteless) potion of blindness (pink) potion of gain ability (cornflower) potion of healing (honey) potion of extreme power (moonshine) potion of levitation (distilled) potion of fruit juice (blood-colored) Rings ring of warning (ruby) Wands wand of light (chiseled) Tools chemistry set (box of obscure-looking glass devices) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 2 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 51 times You killed 37 monsters You read items or engraved 23 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) shield [Basic] (max Grand Master) (25 of 160) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (37 of 160) searching [Unskilled] (max Expert) (6 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (71 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...