Leeroy, chaotic male redguardian Paladin -.-+- |...| |...| |..@| |..f| |... |...| ----- [Leeroy the Fighter of Law] St4 Dx10 Co9 In6 Wi6 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: manaleech You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 38 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 64% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 34% Potion drop chance was reduced to 97% Tool drop chance was reduced to 97% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 27) The following skill became untrainable if you tried to train it too early: occult spells (turn 324) The following skill became untrainable after a while: bare-handed combat (turn 43770) The following skill couldn't be trained before a certain turn number is reached: shield (turn 15568) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 71197 Monster spawn increase reached its maximum at turn 193820 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 664440 The monster class that cannot be genocided was grue The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: giant zinc ant (freq bonus 16) The monster species that spawned more often: Jana the Soft Wench (freq bonus 12) The monster species that spawned more often: Dw]fPNPAQSM}\Pl&1xM4L_fV: (freq bonus 18) The monster species that spawned more often: tyrannizing youngling (freq bonus 16) The monster species that spawned more often: resurrectionist traducement (freq bonus 18) The monster species that spawned more often: adversity pilled aquaria (freq bonus 4) The monster species that spawned more often: navy force patch (freq bonus 4) The monster species that spawned more often: nonstable stowage (freq bonus 15) The monster species that spawned more often: redguard lady (freq bonus 20) The monster species that spawned more often: broken ray (freq bonus 12) The monster species that spawned more often: metallic ray (freq bonus 4) The monster species that spawned more often: asian woman (freq bonus 14) The monster species that spawned more often: wizard of the high council (freq bonus 16) The monster species that spawned more often: hematologist imprest (freq bonus 16) The monster species that spawned more often: Tillmann (freq bonus 3) The monster species that spawned more often: weregremlin (freq bonus 12) The monster species that spawned more often: collegium coaxed (freq bonus 8) The monster species that spawned more often: orichalcum dragon (freq bonus 10) The monster species that spawned more often: pack dog (freq bonus 14) The monster species that spawned more often: inimitably enrolled peroxiding (freq bonus 27) The monster trait that was more common: monsters that count as vampire (freq bonus 5) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 3) The monster trait that was more common: monsters with seduction dialogue (freq bonus 5) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster species that never randomly spawned: leprechaun arm chest contractor The monster species that never randomly spawned: gazer identohorror The monster species that never randomly spawned: hill orc The monster species that never randomly spawned: touzle skyey embowelled The monster species that never randomly spawned: Mother Lilith The monster species that never randomly spawned: super trapdoor spider The monster species that never randomly spawned: pep numeral The monster species that never randomly spawned: zruty The monster species that never randomly spawned: stoat The monster species that never randomly spawned: ivory coast star The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 5) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 17) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 11) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 19) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 56) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 28) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 2) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 8) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 5) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 3) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 9) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 2) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 16) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 3) Trap randomization happened for 1 in 218 traps Next attribute increase check would have come at turn 554 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (727) You survived Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 21% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (deformed helmet) leather gloves (moth-bitten gloves) low boots (walking shoes) Scrolls scroll of healing (FWQWGADZ) scroll of mana (AUTOEXEC BAT) scroll of phase door (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of standard id (ROBBER BUS) scroll of cure (FOO BAR) * scroll of extra healing (EMPLY MENTAL TO SWITCH STATUS) * scroll of greater mana restoration (BLOW FLOWER VIOLENT AROUND) Spellbooks spellbook of extra healing (paperback) Rings ring of warning (jasper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.