Leeroy, chaotic male redguardian Paladin ------ ....@| |...d| |...$| |.... ------ [Leeroy the Fighter of Law] St6 Dx6 Co11 In5 Wi9 Ch10 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of water flame - This is a spellbook. Color: white. Material: paper. Appearance: monospace. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. It fires watery flames that deal extra damage to monsters that are cold or fire resistant. If the target resists both, it will take maximum damage. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: half spell damage You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 254 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 38% Wand drop chance was reduced to 96% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 92% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: axe (turn 5) The following skill became untrainable if you tried to train it too early: divination spells (turn 72) The following skill became untrainable after a while: short sword (turn 16524) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 35285) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 71528 Monster spawn increase reached its maximum at turn 161548 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6344305 The monster class that cannot be genocided was elemental The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: pile of airport coins (freq bonus 9) The monster species that spawned more often: Antimatter Kchief (freq bonus 14) The monster species that spawned more often: salutary setout retitling (freq bonus 12) The monster species that spawned more often: female samurai (freq bonus 12) The monster species that spawned more often: clear elemental (freq bonus 108) The monster species that spawned more often: telegenic inflow (freq bonus 72) The monster species that spawned more often: blank bulb (freq bonus 20) The monster species that spawned more often: bone xorn (freq bonus 12) The monster species that spawned more often: whomping willow (freq bonus 18) The monster species that spawned more often: porter ghetto fungus (freq bonus 18) The monster species that spawned more often: want respirator (freq bonus 12) The monster species that spawned more often: Fahrtum (freq bonus 18) The monster species that spawned more often: umbra spore (freq bonus 12) The monster species that spawned more often: h)!? (freq bonus 24) The monster species that spawned more often: witlessly nonagon tersely (freq bonus 72) The monster species that spawned more often: needlessly traffick morsel (freq bonus 7) The monster species that spawned more often: trounce gridlock (freq bonus 10) The monster species that spawned more often: adventurer warp fungus (freq bonus 14) The monster species that spawned more often: falcon (freq bonus 33) The monster species that spawned more often: reshipper sudsed (freq bonus 12) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster species that never randomly spawned: lamel golem The monster species that never randomly spawned: water dog The monster species that never randomly spawned: ach sephirah The monster species that never randomly spawned: wererat The monster species that never randomly spawned: asian woman The monster species that never randomly spawned: orange mushroom The monster species that never randomly spawned: +3 ad barrier The monster species that never randomly spawned: cowei The monster species that never randomly spawned: all-rocking woman The monster species that never randomly spawned: cave bear The monster class that more likely to generate with musable stuff: rodent The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 20) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 28) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 8) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 13) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 6) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 48) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 20) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 16) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 4) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 6) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 6) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 2) The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 3) Trap randomization happened for 1 in 953 traps Next attribute increase check would have come at turn 1909 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - water flame 1 elemental 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dream helmet) leather gloves (warped gloves) low boots (walking shoes) Scrolls scroll of healing (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of mana (FIRST ATTACK LOSED SO IS LATER) scroll of phase door (COMPILE SLEX SUDO UBUNTU) scroll of standard id (LAM EQUENUS) scroll of cure (HASH EM EXTENDED CRYPTOGRAPHY CONFERENCE) * scroll of extra healing (CONFUSION YOU FUXXOR) * scroll of greater mana restoration (WHO CARES) Spellbooks spellbook of water flame (monospace) Rings ring of warning (styropor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.