Leeroy, chaotic male redguardian Paladin ---.- .... |p..| .d... |@..| |.... |...| --+-- [Leeroy the Fighter of Law] St6 Dx7 Co9 In11 Wi10 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: corrosivity You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 504 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 93 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 201 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 17% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 92% Food drop chance was reduced to 67% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: matter spells (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2304) The following skill became untrainable after a while: protection spells (turn 70219) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 38232) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20985 Monster spawn increase reached its maximum at turn 293653 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1434361 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: undead erdrick (freq bonus 6) The monster species that spawned more often: crabbily catechumen (freq bonus 24) The monster species that spawned more often: totally bad mold (freq bonus 36) The monster species that spawned more often: hyperextension membranously (freq bonus 6) The monster species that spawned more often: sepia spore (freq bonus 18) The monster species that spawned more often: spike mushroom (freq bonus 15) The monster species that spawned more often: spore colony (freq bonus 4) The monster species that spawned more often: Inspector Kleever (freq bonus 8) The monster species that spawned more often: blown prosier nearer (freq bonus 8) The monster species that spawned more often: Juen's sexy leather pump (freq bonus 2) The monster species that spawned more often: evilvariant (freq bonus 12) The monster species that spawned more often: greater astral elemental (freq bonus 8) The monster species that spawned more often: gab stealth execeptional (freq bonus 8) The monster species that spawned more often: super-sweet girl in plateau boots (freq bonus 6) The monster species that spawned more often: darkness gloam (freq bonus 8) The monster species that spawned more often: undead ladiesman (freq bonus 2) The monster species that spawned more often: blank spore (freq bonus 28) The monster species that spawned more often: multi-hued warp patch (freq bonus 6) The monster species that spawned more often: zap golem (freq bonus 6) The monster species that spawned more often: pickaninny crossarm compounder (freq bonus 8) The monster trait that was more common: monsters that eat stone (freq bonus 6) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster species that never randomly spawned: aquator The monster species that never randomly spawned: baby sky dragon The monster species that never randomly spawned: manufactory somnambulant The monster species that never randomly spawned: pile of discolored coins The monster species that never randomly spawned: Suou Ginta The monster species that never randomly spawned: twenty-headed hydra The monster species that never randomly spawned: multi-hued hound The monster species that never randomly spawned: Magdalena's dancing shoe The monster species that never randomly spawned: greater dimmer The monster species that never randomly spawned: snore colony The monster class that more likely to generate with musable stuff: pile of coins The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 6) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 16) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 11) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 13) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 15) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 4) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 8) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 11) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 8) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 5) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 74) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 67) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: force stone (gray) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this trap was always invisible: metal spell trap The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 1) Trap randomization happened for 1 in 614 traps Next attribute increase check would have come at turn 892 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having corrosivity (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - cure numbness 2 healing 3% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (resounding helmet) leather gloves (fatal gloves) low boots (walking shoes) Scrolls scroll of healing (PUUN TAFFY) scroll of mana (WET WITH WATER) scroll of phase door (COCKATRICE CORPSES ARE DELICIOUS) scroll of standard id (NOGROKO) scroll of cure (PSERPHERCHO THNERBECH CHARCHERBER YEICH) * scroll of extra healing (MANCHNOBIS CHOLCHOBE MALASET IAT) * scroll of greater mana restoration (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) Spellbooks spellbook of cure numbness (watery) Rings ring of warning (clay) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.