Leeroy, chaotic male redguardian Paladin ----- ----- |......@d.| |..q......| |.......... ----------- [Leeroy the Fighter of Law] St4 Dx7 Co9 In5 Wi6 Ch7 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: burnopathy You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 79% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 68% Amulet drop chance was reduced to 50% Implant drop chance was reduced to 86% Armor drop chance was reduced to 77% Tool drop chance was reduced to 84% Food drop chance was reduced to 67% Monster death drops spawned with only 97% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 48) The following skill became untrainable if you tried to train it too early: mace (turn 1860) The following skill became untrainable after a while: martial arts (turn 11385) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 17822) Items were more likely to be generated cursed by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46779 Monster spawn increase reached its maximum at turn 226209 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 717315 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: turret (freq bonus 6) The monster species that spawned more often: crappy wort (freq bonus 78) The monster species that spawned more often: ballistallion (freq bonus 18) The monster species that spawned more often: Henrietta's thick block-heeled boot (freq bonus 30) The monster species that spawned more often: staggery discussion dillydallied drunk (freq bonus 32) The monster species that spawned more often: broken vehicle scholar (freq bonus 42) The monster species that spawned more often: veil spirit (freq bonus 16) The monster species that spawned more often: magnetic stalk (freq bonus 27) The monster species that spawned more often: concrete elemental (freq bonus 18) The monster species that spawned more often: low speeze (freq bonus 14) The monster species that spawned more often: intrinsic eating mimic (freq bonus 26) The monster species that spawned more often: human warrior (freq bonus 21) The monster species that spawned more often: allusory Kop Sergeant (freq bonus 64) The monster species that spawned more often: stygian harlot (freq bonus 24) The monster species that spawned more often: umber completion (freq bonus 9) The monster species that spawned more often: sheep (freq bonus 36) The monster species that spawned more often: black kopeteer (freq bonus 56) The monster species that spawned more often: colorful force patch (freq bonus 9) The monster species that spawned more often: dracolich (freq bonus 72) The monster species that spawned more often: steam zombie (freq bonus 30) The monster species that spawned more often: amorphous colony (freq bonus 96) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 16) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster species that never randomly spawned: chaos hobbit The monster species that never randomly spawned: uncut gamut The monster species that never randomly spawned: radiant colony The monster species that never randomly spawned: nasty laser The monster species that never randomly spawned: knurl bulimiac The monster species that never randomly spawned: covetousleon The monster species that never randomly spawned: burning eye The monster species that never randomly spawned: bibelot specificated The monster species that never randomly spawned: gutraven The monster species that never randomly spawned: war asshole The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 8) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 12) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 32) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 19) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 10) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 19) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 9) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: anticall cloak (cursed called cloak) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 6) Trap randomization happened for 1 in 311 traps Next attribute increase check would have come at turn 843 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (225) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (black helmet) leather gloves (concrete gloves) low boots (walking shoes) Scrolls scroll of healing (GRAB EM BY THE PUSSY) scroll of mana (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of phase door (SABAOTH) scroll of standard id (XOR OTA) scroll of cure (EIGOWA KIRAIDES) * scroll of extra healing (STRIPE SORROW) * scroll of greater mana restoration (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) Spellbooks spellbook of dig (unwritten) Rings ring of warning (soft) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.