Leeroy, chaotic male redguardian Paladin ---- FFF# |@# |d# --- [Leeroy the Fighter of Law] St7 Dx14 Co13 In13 Wi10 Ch11 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 52% Wand drop chance was reduced to 98% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 80% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: flail (turn 57) The following skill became untrainable if you tried to train it too early: implants (turn 11) The following skill became untrainable after a while: attack spells (turn 30294) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 27427) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51120 Monster spawn increase reached its maximum at turn 114638 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2244340 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: nighthawk (freq bonus 12) The monster species that spawned more often: spinner mold (freq bonus 48) The monster species that spawned more often: student assistant (freq bonus 4) The monster species that spawned more often: foredid sixthly (freq bonus 16) The monster species that spawned more often: cyan mold (freq bonus 6) The monster species that spawned more often: clock golem (freq bonus 8) The monster species that spawned more often: blackest febrifuge diligently (freq bonus 26) The monster species that spawned more often: salamander mage (freq bonus 6) The monster species that spawned more often: banded golem (freq bonus 4) The monster species that spawned more often: dark gray spore (freq bonus 15) The monster species that spawned more often: odorous lady (freq bonus 3) The monster species that spawned more often: black naga (freq bonus 36) The monster species that spawned more often: sulfur mushroom (freq bonus 28) The monster species that spawned more often: boil-covered wretch (freq bonus 9) The monster species that spawned more often: bookbinding clairvoyant cloth neapolitan (freq bonus 8) The monster species that spawned more often: deleterious bug (freq bonus 48) The monster species that spawned more often: bad warp patch (freq bonus 8) The monster species that spawned more often: priestess (freq bonus 12) The monster species that spawned more often: dark fungus (freq bonus 12) The monster species that spawned more often: gore growth (freq bonus 8) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster trait that was more common: monsters that like to mimic objects (freq bonus 5) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 3) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster species that never randomly spawned: ice statue The monster species that never randomly spawned: sistrum toenailed The monster species that never randomly spawned: nondescript stalk The monster species that never randomly spawned: rhyhorn The monster species that never randomly spawned: solvent infiltrate The monster species that never randomly spawned: lord toad The monster species that never randomly spawned: random monster The monster species that never randomly spawned: weaselly campaign The monster species that never randomly spawned: spurn unbowed The monster species that never randomly spawned: Elven Master Rogue The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 14) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 7) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 33) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 8) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 2) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 35) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 18) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 94) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 8) Trap randomization happened for 1 in 567 traps Next attribute increase check would have come at turn 371 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (287) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bluy helmet) leather gloves (velvet gloves) low boots (walking shoes) Scrolls scroll of healing (YOU MAEAEAEAEAEN EY) scroll of mana (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of phase door (BOEHMIMIC) scroll of standard id (ENSSICIBZ EDUDO) scroll of cure (BEN SU ANDA KEBAP YEMEK ISTIYORUM) * scroll of extra healing (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) * scroll of greater mana restoration (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) Spellbooks spellbook of polymorph (yellow) Rings ring of warning (kryptonite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.