Leeroy, chaotic male redguardian Paladin ----- +.B.| |...| +.@.| |..d| |...| |...| -.--- [Leeroy the Fighter of Law] St5 Dx7 Co14 In9 Wi10 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: slow digestion You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 53% Potion drop chance was reduced to 52% Weapon drop chance was reduced to 83% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: protection spells (turn 31) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 18) The following skill became untrainable after a while: general combat (turn 52739) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 103158) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23868 Monster spawn increase reached its maximum at turn 54457 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2013207 The monster class that cannot be genocided was snake The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: rusalka (freq bonus 16) The monster species that spawned more often: aid repackaging (freq bonus 6) The monster species that spawned more often: immobile spore (freq bonus 18) The monster species that spawned more often: cultivating skyrocketed (freq bonus 8) The monster species that spawned more often: lowly theatergoer (freq bonus 8) The monster species that spawned more often: black knight (freq bonus 28) The monster species that spawned more often: prick spore (freq bonus 3) The monster species that spawned more often: lichperor (freq bonus 33) The monster species that spawned more often: deplaning justiciary (freq bonus 5) The monster species that spawned more often: pale warp patch (freq bonus 48) The monster species that spawned more often: wyrd sister (freq bonus 6) The monster species that spawned more often: Ghisele (freq bonus 24) The monster species that spawned more often: cave giant (freq bonus 12) The monster species that spawned more often: fillen spore (freq bonus 12) The monster species that spawned more often: definitely not orc mummy (freq bonus 4) The monster species that spawned more often: gazed refuelling (freq bonus 12) The monster species that spawned more often: assistant squalor (freq bonus 4) The monster species that spawned more often: force fog cloud (freq bonus 6) The monster species that spawned more often: hewed painful (freq bonus 9) The monster species that spawned more often: klarotik (freq bonus 15) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster species that never randomly spawned: metallic light The monster species that never randomly spawned: water mushroom The monster species that never randomly spawned: disassimilating musicianly The monster species that never randomly spawned: mazier reviver The monster species that never randomly spawned: devious girl The monster species that never randomly spawned: overslept girl The monster species that never randomly spawned: gyarados The monster species that never randomly spawned: karmic colony The monster species that never randomly spawned: sanctimonious-looking preacher The monster species that never randomly spawned: ghoul king The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: monster glyph stone (gray) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 4) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 18) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 15) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 6) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 17) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 19) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 3) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 2) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 6) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 105) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: sia boots (princess pumps) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 3) Trap randomization happened for 1 in 748 traps Next attribute increase check would have come at turn 772 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - teleport away 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (scuba helmet) leather gloves (slit gloves) low boots (walking shoes) Scrolls scroll of healing (WELCOME TO THE ASTRAL PLANE) scroll of mana (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of phase door (PAS DIO LEO) scroll of standard id (YOU HAVE DIED OF DYSENTERY) scroll of cure (VITIO SUS) * scroll of extra healing (NONEXEMPT CONUNDRUM) * scroll of greater mana restoration (42) Spellbooks spellbook of teleport away (inert) Rings ring of warning (rigged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.