Leeroy, chaotic male redguardian Paladin -------- |......+ |....@.| |$..d..| |.{....| |....... |......| ---+---- [Leeroy the Fighter of Law] St3 Dx6 Co12 In13 Wi8 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: shock resistance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 493 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 69 Spellbook identification only worked 2 times out of 31 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 30% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 90% Wand drop chance was reduced to 81% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 86% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: missile weapons (turn 16) The following skill became untrainable if you tried to train it too early: whip (turn 65) The following skill became untrainable after a while: body spells (turn 19047) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 6523) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27782 Monster spawn increase reached its maximum at turn 56659 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11490072 The monster class that cannot be genocided was jelly The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: Pazuzu (freq bonus 14) The monster species that spawned more often: sloppy mushroom (freq bonus 10) The monster species that spawned more often: cosmo uncomplicated (freq bonus 20) The monster species that spawned more often: quartz ripper (freq bonus 18) The monster species that spawned more often: sanity beam (freq bonus 5) The monster species that spawned more often: storeclerk (freq bonus 12) The monster species that spawned more often: solid fungus (freq bonus 32) The monster species that spawned more often: coin turret (freq bonus 5) The monster species that spawned more often: Conse (freq bonus 24) The monster species that spawned more often: cyberdemon (freq bonus 14) The monster species that spawned more often: kewitrin (freq bonus 32) The monster species that spawned more often: gug (freq bonus 20) The monster species that spawned more often: trajectory whapped (freq bonus 30) The monster species that spawned more often: larval octet (freq bonus 16) The monster species that spawned more often: neocolonialist surrenderor location (freq bonus 16) The monster species that spawned more often: exchanging speciously (freq bonus 14) The monster species that spawned more often: horned devil (freq bonus 18) The monster species that spawned more often: gigantic newt (freq bonus 7) The monster species that spawned more often: wooden wort (freq bonus 28) The monster species that spawned more often: umbra warp patch (freq bonus 28) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 6) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster species that never randomly spawned: hobbit figure The monster species that never randomly spawned: retrogressing culture coronach savingly The monster species that never randomly spawned: package rat The monster species that never randomly spawned: lovebea The monster species that never randomly spawned: magenta slime The monster species that never randomly spawned: hibernal vortex The monster species that never randomly spawned: blandly internal The monster species that never randomly spawned: thieftaker biconcave The monster species that never randomly spawned: hitec fungus The monster species that never randomly spawned: yakuza member The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: changing directive stone (gray) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 8) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 16) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 148) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 83) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 45) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 2) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 3) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 4) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 3) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 83) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this trap was always invisible: movemork trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 9) Trap randomization happened for 1 in 513 traps Trap difficulty was increased by 2 Next attribute increase check would have come at turn 877 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (558) You survived Spells known in the end Name Level Category Fail Memory a - enchant armor 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (chain-aventailed helmet) leather gloves (digger gloves) low boots (walking shoes) Scrolls scroll of healing (SEVEN MINUS) scroll of mana (SUS QUO SUM) scroll of phase door (EY WHICH FAELLTEN YOU) scroll of standard id (HARATTAMA KIYOTTAMA) scroll of cure (BLEEP BOOP BEEP) * scroll of extra healing (NEJZINITE EBAD NADVOR E LADNO) * scroll of greater mana restoration (ELPHE MONATER) Spellbooks spellbook of enchant armor (unhealthy) Rings ring of warning (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.