Leeroy, chaotic male redguardian Paladin V ----------- ..}.}..}... |..d.....}| |...@...}.| ----------- [Leeroy the Fighter of Law] St8 Dx10 Co8 In10 Wi11 Ch11 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 33 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 155 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 86% Armor drop chance was reduced to 91% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: petkeeping (turn 438) The following skill became untrainable if you tried to train it too early: trident (turn 100) The following skill became untrainable after a while: shuriken (turn 30699) The following skill couldn't be trained before a certain turn number is reached: searching (turn 69932) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97655 Monster spawn increase reached its maximum at turn 138755 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2199978 The monster class that cannot be genocided was golem The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: really dangerous force patch (freq bonus 10) The monster species that spawned more often: wobbly jelly (freq bonus 108) The monster species that spawned more often: purple snake (freq bonus 9) The monster species that spawned more often: shootout supervened (freq bonus 24) The monster species that spawned more often: cigarette dwarf (freq bonus 4) The monster species that spawned more often: wild mumak (freq bonus 24) The monster species that spawned more often: plague bearer (freq bonus 9) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 6) The monster species that spawned more often: volt colony (freq bonus 24) The monster species that spawned more often: yellow fungus (freq bonus 12) The monster species that spawned more often: highway cattle (freq bonus 6) The monster species that spawned more often: blood hook (freq bonus 12) The monster species that spawned more often: acidic warp patch (freq bonus 6) The monster species that spawned more often: passive mind flayer (freq bonus 40) The monster species that spawned more often: unexchangeable unlikelihood (freq bonus 6) The monster species that spawned more often: probe warp patch (freq bonus 12) The monster species that spawned more often: Yasaman (freq bonus 12) The monster species that spawned more often: chemical spore (freq bonus 8) The monster species that spawned more often: zonkah sephirah (freq bonus 9) The monster species that spawned more often: royel pit fiend (freq bonus 18) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 3) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster trait that was more common: monsters that have humanoid speech (freq bonus 3) The monster trait that was more common: monsters that originate from Animeband (freq bonus 4) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 5) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster species that never randomly spawned: termite runtier The monster species that never randomly spawned: Avatar of Lolth The monster species that never randomly spawned: megaderp The monster species that never randomly spawned: jourhea The monster species that never randomly spawned: decayed warp fungus The monster species that never randomly spawned: backing feel asexuality The monster species that never randomly spawned: robed aim The monster species that never randomly spawned: orphanage comedy The monster species that never randomly spawned: pock silesia undesirability The monster species that never randomly spawned: forgotten bulb The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: initialization stone (gray) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 34) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 11) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 22) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 29) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 71) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 7) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 4) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 3) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 100) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this trap was always invisible: pet trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 2) Trap randomization happened for 1 in 303 traps Trap difficulty was increased by 45 Next attribute increase check would have come at turn 1372 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (115) You survived Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spired helmet) leather gloves (english gloves) low boots (walking shoes) Scrolls scroll of healing (VALKYRIE DIMENSION) scroll of mana (HIN LIE GEN UND SCHLA FEN) scroll of phase door (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of standard id (SACRED TRANSPOSITIONS) scroll of cure (SHELF ON THE ELF) * scroll of extra healing (PANEMORFA TRAVMATA) * scroll of greater mana restoration (TRUCKHACK CHICKEN SIMULATOR) Spellbooks spellbook of cure confusion (dull) Rings ring of warning (poofy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.