Leeroy, chaotic male redguardian Paladin ----- |...| .@..| |f.{| |...| -.--- [Leeroy the Fighter of Law] St4 Dx8 Co14 In7 Wi15 Ch7 PalRedMalCha Dlvl:1 $3 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - the blessed +0 helmet named Breakwound Impacter (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of light (1:5) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: flying You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 36 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 70% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 60% Armor drop chance was reduced to 93% Tool drop chance was reduced to 65% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: spirituality (turn 32) The following skill became untrainable if you tried to train it too early: mace (turn 1215) The following skill became untrainable after a while: matter spells (turn 44715) The following skill couldn't be trained before a certain turn number is reached: lance (turn 44968) Heavy curses were more common by 34% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39385 Monster spawn increase reached its maximum at turn 202165 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1887250 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: black mushroom (freq bonus 20) The monster species that spawned more often: catnap cull gimlet (freq bonus 18) The monster species that spawned more often: fire nightmare (freq bonus 30) The monster species that spawned more often: fife patch (freq bonus 20) The monster species that spawned more often: grid error (freq bonus 54) The monster species that spawned more often: Professor Moriarty (freq bonus 20) The monster species that spawned more often: energy mushroom (freq bonus 28) The monster species that spawned more often: absent warp patch (freq bonus 72) The monster species that spawned more often: disembody leprosy (freq bonus 12) The monster species that spawned more often: Glaaki (freq bonus 48) The monster species that spawned more often: petty hill giant (freq bonus 28) The monster species that spawned more often: clerkbot (freq bonus 6) The monster species that spawned more often: yule landsliding (freq bonus 14) The monster species that spawned more often: groggiest ibidem (freq bonus 24) The monster species that spawned more often: tuna (freq bonus 12) The monster species that spawned more often: Charon (freq bonus 60) The monster species that spawned more often: sue lich (freq bonus 12) The monster species that spawned more often: perpetuated auctioning (freq bonus 14) The monster species that spawned more often: pile of rare gold coins (freq bonus 16) The monster species that spawned more often: returned mage (freq bonus 7) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 5) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 6) The monster trait that was more common: monsters that have hug attacks (freq bonus 6) The monster trait that was more common: monsters with ranged thorns (freq bonus 12) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster species that never randomly spawned: fastitocalon The monster species that never randomly spawned: ill giant The monster species that never randomly spawned: pain bulb The monster species that never randomly spawned: mediated twosome The monster species that never randomly spawned: hidden force fungus The monster species that never randomly spawned: enemy The monster species that never randomly spawned: Theresa Flauschebueschel May The monster species that never randomly spawned: effeminate sentai The monster species that never randomly spawned: Burkhard The monster species that never randomly spawned: maru mochi The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 19) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 52) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 21) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 8) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 6) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 96) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: implant of valhalla (carmine) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 3) Trap randomization happened for 1 in 563 traps Trap difficulty was increased by 62 Next attribute increase check would have come at turn 1026 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (173) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (covered helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (TIP BLOKA L DA NENAVIDIT VAS) scroll of mana (FORAGAN MISROCH TULEVEI) scroll of phase door (PRECIOUS BODILY FLUIDS) scroll of standard id (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of cure (SOO BAWLZ) * scroll of extra healing (4OFAE OF9 SCC9) * scroll of greater mana restoration (RO MON LIN TEXTILE) Spellbooks spellbook of light (unidentified) Rings ring of warning (beryl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.