Leeroy, chaotic male redguardian Paladin ---------------.------------- ................f..........| #.......@..{........ -------------------- [Leeroy the Fighter of Law] St5 Dx11 Co13 In9 Wi10 Ch9 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Your gloves feel cold. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: teleport control You could not have this property intrinsically: flying Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 66% Wand drop chance was reduced to 94% Potion drop chance was reduced to 65% Armor drop chance was reduced to 83% Tool drop chance was reduced to 64% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 45% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: flail (turn 26) The following skill became untrainable if you tried to train it too early: riding (turn 234) The following skill became untrainable after a while: martial arts (turn 4181) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 79453) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40213 Monster spawn increase reached its maximum at turn 152653 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5264672 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: petro vortex (freq bonus 24) The monster species that spawned more often: false colony (freq bonus 16) The monster species that spawned more often: Bundle Nadja's hugging boot (freq bonus 6) The monster species that spawned more often: dmg bomb (freq bonus 6) The monster species that spawned more often: bush president (freq bonus 8) The monster species that spawned more often: star-spawn of Cthulhu (freq bonus 6) The monster species that spawned more often: ensile hardtop spinoff (freq bonus 12) The monster species that spawned more often: Paul (freq bonus 24) The monster species that spawned more often: plague eater (freq bonus 9) The monster species that spawned more often: Napa, the Sayajin Elite (freq bonus 4) The monster species that spawned more often: nether force fungus (freq bonus 3) The monster species that spawned more often: tai chi girl (freq bonus 28) The monster species that spawned more often: reportedly busiest (freq bonus 10) The monster species that spawned more often: aqua muncher (freq bonus 6) The monster species that spawned more often: huge polecorn (freq bonus 8) The monster species that spawned more often: tradename ragwort punster (freq bonus 24) The monster species that spawned more often: testicle injurer (freq bonus 18) The monster species that spawned more often: water wort (freq bonus 3) The monster species that spawned more often: refugee (freq bonus 16) The monster species that spawned more often: secluded warp fungus (freq bonus 12) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 8) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster species that never randomly spawned: nexus force fungus The monster species that never randomly spawned: special kobold lord The monster species that never randomly spawned: evaluating incriminated bowyer The monster species that never randomly spawned: labelled samisen The monster species that never randomly spawned: sanity blaster The monster species that never randomly spawned: mana colony The monster species that never randomly spawned: Beetle McNaughty The monster species that never randomly spawned: charcoal force fungus The monster species that never randomly spawned: landsliding commerced The monster species that never randomly spawned: spoiling benumb The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 17) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 7) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 212) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 16) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 4) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 78) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this trap was always invisible: heap trap The RNG hath decreed that this trap was generated more often: skill reduction trap (freq bonus 1) Trap randomization happened for 1 in 372 traps Next attribute increase check would have come at turn 826 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (568) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (basin helmet) leather gloves (gameble gloves) low boots (walking shoes) Scrolls scroll of healing (VALKYRIE DIMENSION) scroll of mana (LEGEND OF FH BREATH OF THE DANK) scroll of phase door (LOELLEL IHR SPERRERFRITZES) scroll of standard id (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of cure (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) * scroll of extra healing (XOR ME HSALS) * scroll of greater mana restoration (MESSED AFTER RUSH AND WHIRLING) Spellbooks spellbook of sleep (black-listed) Rings ring of warning (clocked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.