Leeroy, chaotic male redguardian Paladin -+---------- - |..f..k......| |...@......$.. |............| -------------- [Leeroy the Fighter of Law] St6 Dx12 Co11 In5 Wi9 Ch10 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 107 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Potion drop chance was reduced to 95% Food drop chance was reduced to 94% The following skill could not be trained at all: searching The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: chaos spells (turn 12) The following skill became untrainable if you tried to train it too early: spear (turn 407) The following skill became untrainable after a while: club (turn 60090) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 39403) Heavy curses were more common by 63% Prime curses were more common by 38% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33876 Monster spawn increase reached its maximum at turn 152689 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4577930 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: evercloaked xorn (freq bonus 12) The monster species that spawned more often: irriant spirit (freq bonus 33) The monster species that spawned more often: false bitch (freq bonus 12) The monster species that spawned more often: common pest (freq bonus 18) The monster species that spawned more often: bethink prettied (freq bonus 15) The monster species that spawned more often: Amelje's hugging boot (freq bonus 5) The monster species that spawned more often: black troll (freq bonus 16) The monster species that spawned more often: purple fungus (freq bonus 10) The monster species that spawned more often: infra shilling spottily sanskrit unbalance (freq bonus 21) The monster species that spawned more often: dark dwarven warrior (freq bonus 48) The monster species that spawned more often: novel warp patch (freq bonus 18) The monster species that spawned more often: goldfish (freq bonus 14) The monster species that spawned more often: +1 gmm wall (freq bonus 14) The monster species that spawned more often: Scotland Yard special agent (freq bonus 24) The monster species that spawned more often: plunge talc (freq bonus 36) The monster species that spawned more often: master intrinsic eating permamimic (freq bonus 18) The monster species that spawned more often: abominable (freq bonus 8) The monster species that spawned more often: sea man (freq bonus 15) The monster species that spawned more often: Nellie Bly (freq bonus 6) The monster species that spawned more often: probe mushroom (freq bonus 6) The monster trait that was more common: monsters that walk through walls (freq bonus 3) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster species that never randomly spawned: bright blue warp patch The monster species that never randomly spawned: rade lichen The monster species that never randomly spawned: tree growth The monster species that never randomly spawned: Joker Flack The monster species that never randomly spawned: finer skittered The monster species that never randomly spawned: cheese stalk The monster species that never randomly spawned: restaurateur orig The monster species that never randomly spawned: undead ordinator The monster species that never randomly spawned: pesky louse The monster species that never randomly spawned: nasty warp fungus The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 8) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 7) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 4) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 4) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 11) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 5) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 14) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 20) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 38) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: deformatting trap (freq bonus 5) Trap randomization happened for 1 in 181 traps Next attribute increase check would have come at turn 646 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (298) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 25% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (round helmet) leather gloves (fighting gloves) low boots (walking shoes) Scrolls scroll of healing (APONEUROSISPLANTARIS) scroll of mana (TSCHONBLAEIHA) scroll of phase door (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of standard id (SENIOR ASSWIPE) scroll of cure (STRAIGHT ONES STILL PRODUCTION) * scroll of extra healing (OEH DER HAT SCHON NULL PLUS VIER RUESTUNG) * scroll of greater mana restoration (THE FITNESS GRAM PACER TEST) Spellbooks spellbook of sleep (yellow) Rings ring of warning (well-built) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.