Leeroy, chaotic male redguardian Paladin ---------- |......... |........| |........| ....f....| |....@..$| ---------- [Leeroy the Fighter of Law] St4 Dx8 Co12 In8 Wi9 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: polymorph control You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 138 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 30 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 140 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 65% chance Musable item generation frequency had a negative bias of 7% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 59% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: form VIII (Wedi) The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: knife (turn 24) The following skill became untrainable if you tried to train it too early: attack spells (turn 50) The following skill became untrainable after a while: sling (turn 32819) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 45174) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23463 Monster spawn increase reached its maximum at turn 182943 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 355192 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: wrinkled mold (freq bonus 15) The monster species that spawned more often: clap monster (freq bonus 24) The monster species that spawned more often: very steal mind flayer (freq bonus 21) The monster species that spawned more often: bad colony (freq bonus 60) The monster species that spawned more often: icy flame (freq bonus 15) The monster species that spawned more often: regrettable ruffed (freq bonus 36) The monster species that spawned more often: giant flycapturer (freq bonus 21) The monster species that spawned more often: apprentice ghost (freq bonus 4) The monster species that spawned more often: platinum fungus (freq bonus 24) The monster species that spawned more often: undead slayer (freq bonus 27) The monster species that spawned more often: air death (freq bonus 12) The monster species that spawned more often: their aller uphill snot (freq bonus 8) The monster species that spawned more often: glib vortex (freq bonus 8) The monster species that spawned more often: ancient red dragon (freq bonus 10) The monster species that spawned more often: non anomic damaging scope (freq bonus 4) The monster species that spawned more often: jynnie (freq bonus 8) The monster species that spawned more often: giant red mouse (freq bonus 48) The monster species that spawned more often: asshole teacher without own house (freq bonus 12) The monster species that spawned more often: father precentor (freq bonus 7) The monster species that spawned more often: dire mosquito (freq bonus 6) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 6) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster species that never randomly spawned: blowup doll The monster species that never randomly spawned: rocket mine The monster species that never randomly spawned: lewd kraken The monster species that never randomly spawned: crawling eye The monster species that never randomly spawned: Majin Buu The monster species that never randomly spawned: racoon dog The monster species that never randomly spawned: giant mimic The monster species that never randomly spawned: Victoria's lady pump The monster species that never randomly spawned: Professor Moriarty The monster species that never randomly spawned: great yellow dragon The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 10) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 33) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 29) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 3) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 8) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 100) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 11) The RNG hath decreed that this item was always generated cursed: choiceless stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 6) Trap randomization happened for 1 in 498 traps Next attribute increase check would have come at turn 538 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (586) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (red helmet) leather gloves (bise gloves) low boots (walking shoes) Scrolls scroll of healing (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of mana (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of phase door (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of standard id (GRASS MUD HORSE) scroll of cure (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) * scroll of extra healing (ODER MOTHERATOR) * scroll of greater mana restoration (FOCUS SASH EM EXTENDED STURDY) Spellbooks spellbook of sleep (iranian) Rings ring of warning (coral) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.