Leeroy, chaotic male redguardian Paladin ------- |f@...| -.....- .......| |.......| --.....-- |.....| --.---- [Leeroy the Fighter of Law] St4 Dx8 Co9 In8 Wi11 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: infravision You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 274 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 90% chance Amulet drop chance was reduced to 61% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 89% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 78% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: searching (turn 57) The following skill became untrainable if you tried to train it too early: healing spells (turn 11868) The following skill became untrainable after a while: shield (turn 50798) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 53075) Heavy curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71026 Monster spawn increase reached its maximum at turn 167878 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2471960 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: vip rumber (freq bonus 18) The monster species that spawned more often: doombat (freq bonus 16) The monster species that spawned more often: undead colony (freq bonus 8) The monster species that spawned more often: corrosive grue (freq bonus 15) The monster species that spawned more often: Aphrodite (freq bonus 42) The monster species that spawned more often: depression permamimic (freq bonus 15) The monster species that spawned more often: silver sucker (freq bonus 16) The monster species that spawned more often: elf battlemaster (freq bonus 10) The monster species that spawned more often: pure white unicorn (freq bonus 4) The monster species that spawned more often: amphisbaena (freq bonus 4) The monster species that spawned more often: patrol automaton (freq bonus 9) The monster species that spawned more often: unfriendly caboose (freq bonus 10) The monster species that spawned more often: challenging slinger (freq bonus 8) The monster species that spawned more often: mind wort (freq bonus 24) The monster species that spawned more often: religious homer (freq bonus 12) The monster species that spawned more often: jobless warden (freq bonus 21) The monster species that spawned more often: Kop Kommissioner (freq bonus 15) The monster species that spawned more often: tower vulture (freq bonus 5) The monster species that spawned more often: exchanger nymph (freq bonus 12) The monster species that spawned more often: bouldergon (freq bonus 24) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 5) The monster species that never randomly spawned: eraser monster The monster species that never randomly spawned: river moccasin The monster species that never randomly spawned: powerdig troll The monster species that never randomly spawned: rot jelly The monster species that never randomly spawned: varietal winesop The monster species that never randomly spawned: mana fly The monster species that never randomly spawned: Rondar The monster species that never randomly spawned: ruby colony The monster species that never randomly spawned: drearmy ant The monster species that never randomly spawned: coma fluke submergibility The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 54) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 17) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 4) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 40) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 113) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 23) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 8) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 62) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 96) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 2) Trap randomization happened for 1 in 724 traps Next attribute increase check would have come at turn 907 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (organic helmet) leather gloves (mirrored gloves) low boots (walking shoes) Scrolls scroll of healing (SEVEN MINUS) scroll of mana (BURKINI FASO) scroll of phase door (KESALAN PATHARAN) scroll of standard id (ENTIENDES ESTA LENGUA) scroll of cure (LEGEND OF FH BREATH OF THE DANK) * scroll of extra healing (PLEBHACK NOW WITH SAVESTATES) * scroll of greater mana restoration (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) Spellbooks spellbook of healing (magenta) Rings ring of warning (lighting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.