Leeroy, chaotic male redguardian Paladin -.--.-- |.d...| +@....| ------- [Leeroy the Fighter of Law] St5 Dx5 Co14 In6 Wi8 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 4 gold pieces {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: fire resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 368 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: spear (turn 16) The following skill became untrainable if you tried to train it too early: matter spells (turn 33) The following skill became untrainable after a while: trident (turn 46777) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 47427) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 102903 Monster spawn increase reached its maximum at turn 133735 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 905590 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: wall monster (freq bonus 3) The monster species that spawned more often: fared trenchantly colluding (freq bonus 24) The monster species that spawned more often: shaded lichen (freq bonus 8) The monster species that spawned more often: legion devil sergeant (freq bonus 20) The monster species that spawned more often: Rebel Ringfailure (freq bonus 7) The monster species that spawned more often: baby husky (freq bonus 24) The monster species that spawned more often: stone-warhorse (freq bonus 15) The monster species that spawned more often: Anti-Elbereth Number (freq bonus 16) The monster species that spawned more often: kalidah (freq bonus 28) The monster species that spawned more often: backup effortlessly (freq bonus 6) The monster species that spawned more often: june between (freq bonus 132) The monster species that spawned more often: crapdog (freq bonus 30) The monster species that spawned more often: criticized scooping majestic concluder (freq bonus 16) The monster species that spawned more often: unjudicial elevated (freq bonus 32) The monster species that spawned more often: bodak (freq bonus 10) The monster species that spawned more often: tranquilizing cay (freq bonus 8) The monster species that spawned more often: gigantic wraith (freq bonus 18) The monster species that spawned more often: enemy (freq bonus 30) The monster species that spawned more often: totally bad patch (freq bonus 16) The monster species that spawned more often: body of the unknown god (freq bonus 24) The monster species that spawned more often: steep bashed inroad (freq bonus 5) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster trait that was more common: monsters that never move (freq bonus 1) The monster species that never randomly spawned: big centipede The monster species that never randomly spawned: unrefined violator The monster species that never randomly spawned: large pile of porter coins The monster species that never randomly spawned: ancient turret The monster species that never randomly spawned: flapper gargoyle The monster species that never randomly spawned: activistor The monster species that never randomly spawned: stalkish The monster species that never randomly spawned: aqua pudding The monster species that never randomly spawned: riding pseudodragon The monster species that never randomly spawned: disintegration ant The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 118) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 6) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 20) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 6) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 4) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 5) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 6) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 9) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 29) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 4) Trap randomization happened for 1 in 561 traps Trap difficulty was increased by 47 Next attribute increase check would have come at turn 330 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having discount action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (498) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (rural helmet) leather gloves (demolition gloves) low boots (walking shoes) Scrolls scroll of healing (EY WHICH FAELLTEN YOU) scroll of mana (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of phase door (SANTA CLAI) scroll of standard id (WORLD ENDING LEATHER PUMPS OF RAGNAROK) scroll of cure (BACKSLASH EM EXTENDED ESCAPE CHARACTER) * scroll of extra healing (FLOW AND WAVE MOVES IS MORE POWER) * scroll of greater mana restoration (YOU MAEAEAEAEAEN EY) Spellbooks spellbook of blank paper (plain) Rings ring of warning (terrible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.