Leeroy, chaotic male redguardian Paladin -------- |...'..| |.d...$. ... |.@....| ----- -- [Leeroy the Fighter of Law] St6 Dx12 Co14 In4 Wi9 Ch7 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of time - This is a spellbook. Color: green. Material: mithril. Appearance: disrupted. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. You can 'clock back' enemies with this spell, draining their health and level permanently. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: wallwalking You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 87% Tool drop chance was reduced to 83% Food drop chance was reduced to 93% Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: chaos spells (turn 4) The following skill became untrainable if you tried to train it too early: elemental spells (turn 39) The following skill became untrainable after a while: matter spells (turn 65489) The following skill couldn't be trained before a certain turn number is reached: bow (turn 35850) Heavy curses were more common by 61% Items were more likely to be generated cursed by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71462 Monster spawn increase reached its maximum at turn 174530 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1932898 The monster class that cannot be genocided was orc The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: infernal cuneate (freq bonus 10) The monster species that spawned more often: eastern shimmerfly (freq bonus 4) The monster species that spawned more often: martyring preface (freq bonus 10) The monster species that spawned more often: tower statue (freq bonus 16) The monster species that spawned more often: Miss House Worker (freq bonus 42) The monster species that spawned more often: noisy lich (freq bonus 18) The monster species that spawned more often: giant ego permamimic (freq bonus 16) The monster species that spawned more often: man of Harad (freq bonus 18) The monster species that spawned more often: frost zruty (freq bonus 48) The monster species that spawned more often: great hell nanafushi (freq bonus 36) The monster species that spawned more often: chaotic spawn (freq bonus 5) The monster species that spawned more often: Kristin's hugging boot (freq bonus 10) The monster species that spawned more often: Elena (freq bonus 12) The monster species that spawned more often: nightwalker (freq bonus 6) The monster species that spawned more often: edgy growth (freq bonus 18) The monster species that spawned more often: terminability bumping cult (freq bonus 18) The monster species that spawned more often: Petra (freq bonus 12) The monster species that spawned more often: repricing sumptuously cite sponged (freq bonus 12) The monster species that spawned more often: Sauron the Imprisoned (freq bonus 24) The monster species that spawned more often: drowned dead (freq bonus 6) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 6) The monster trait that was more common: monsters that make sheep sounds (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 3) The monster species that never randomly spawned: gawkiest chlorophyll pompadour reclassify sunning The monster species that never randomly spawned: wereghost The monster species that never randomly spawned: psychic monster The monster species that never randomly spawned: mana warp patch The monster species that never randomly spawned: totally bad force patch The monster species that never randomly spawned: ungenomold The monster species that never randomly spawned: illuminate ported The monster species that never randomly spawned: high growth The monster species that never randomly spawned: agate fungus The monster species that never randomly spawned: staying light The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 12) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 16) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 15) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 18) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 49) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 11) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 10) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 88) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 3) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 5) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 3) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 5) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 98) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: jeanetta trap (freq bonus 1) Trap randomization happened for 1 in 282 traps Next attribute increase check would have come at turn 215 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (139) You survived Spells known in the end Name Level Category Fail Memory a - time 7 attack 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (celtic helmet) leather gloves (clumsy gloves) low boots (walking shoes) Scrolls scroll of healing (MENEBACHYCH BADEDOPHO BAINCHOOOCH) scroll of mana (LIELAIS KEIZARS IR LAUNUMS) scroll of phase door (HITTING EVEN USED HAT MELO) scroll of standard id (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of cure (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) * scroll of extra healing (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) * scroll of greater mana restoration (MY PRIVATE IS TENMETERS ACROSS) Spellbooks spellbook of time (disrupted) Rings ring of warning (dazzling) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.