Leeroy, chaotic male redguardian Paladin --- ------.---- |.........@...| |........f....| |.............| |.............| --------------- [Leeroy the Fighter of Law] St4 Dx8 Co16 In12 Wi13 Ch11 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: technicality You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 82% Implant drop chance was reduced to 98% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 72% Tool drop chance was reduced to 93% Food drop chance was reduced to 69% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: form VII (Vaapad) (turn 2) The following skill became untrainable if you tried to train it too early: elemental spells (turn 480) The following skill became untrainable after a while: matter spells (turn 58265) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 59166) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58156 Monster spawn increase reached its maximum at turn 410738 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 745620 The monster class that cannot be genocided was rodent The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: sloughiest leman arrogation rightest sparsest (freq bonus 36) The monster species that spawned more often: gawkiest chlorophyll pompadour reclassify sunning (freq bonus 12) The monster species that spawned more often: nonbending abasing (freq bonus 27) The monster species that spawned more often: nether swarm (freq bonus 6) The monster species that spawned more often: planarian togae (freq bonus 32) The monster species that spawned more often: littlesoph (freq bonus 14) The monster species that spawned more often: solid stalk (freq bonus 42) The monster species that spawned more often: among panjandrum (freq bonus 12) The monster species that spawned more often: mornungol (freq bonus 21) The monster species that spawned more often: sand archer (freq bonus 7) The monster species that spawned more often: dwarf clawer (freq bonus 12) The monster species that spawned more often: armored larva (freq bonus 6) The monster species that spawned more often: adult amphitere (freq bonus 36) The monster species that spawned more often: lava mushroom (freq bonus 8) The monster species that spawned more often: steel zombie (freq bonus 36) The monster species that spawned more often: elven turret (freq bonus 24) The monster species that spawned more often: supreme kobold commander (freq bonus 12) The monster species that spawned more often: ghoul lord (freq bonus 56) The monster species that spawned more often: gaiden master (freq bonus 72) The monster species that spawned more often: dubbin gonococcic (freq bonus 42) The monster trait that was more common: monsters with soldier dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster species that never randomly spawned: riddle appareling personalism The monster species that never randomly spawned: soft woman The monster species that never randomly spawned: miller dilapidator The monster species that never randomly spawned: thousandth stickily The monster species that never randomly spawned: Antimatter Kommissioner The monster species that never randomly spawned: dim force patch The monster species that never randomly spawned: worm that walks The monster species that never randomly spawned: doda The monster species that never randomly spawned: lavender warp patch The monster species that never randomly spawned: terrified mob The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: silver spell gloves (gameble gloves) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 42) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 12) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 12) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 10) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 20) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 20) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 17) The RNG hath decreed that this item was always generated cursed: failure stone (gray) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: goldspell stone (gray) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 1) Trap randomization happened for 1 in 197 traps Next attribute increase check would have come at turn 528 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - lock manipulation 2 chaos 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hacker helmet) leather gloves (spiky gloves) low boots (walking shoes) Scrolls scroll of healing (FLEEING FLEEEING FLEEEEING) scroll of mana (KINUESILI STATION) scroll of phase door (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of standard id (THE EVIL KDEIB OPERATORS FILTER OUT BLOODY GOOD QUOTES) scroll of cure (PHOL ENDE WODAN) * scroll of extra healing (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) * scroll of greater mana restoration (R U READY) Spellbooks spellbook of lock manipulation (solid) Rings ring of warning (stibotantalite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.