Leeroy, chaotic male redguardian Paladin ------ |.@..| |....| |.... |...d| |...@| ----+- [Leeroy the Fighter of Law] St5 Dx6 Co7 In6 Wi8 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of lightning - This is a spellbook. Color: bright cyan. Material: paper. Appearance: light cyan. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that projects a beam of lightning in a direction of your choice. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 53 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Monsters only dropped their equipment with 91% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 90% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 97% Armor drop chance was reduced to 57% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: morning star (turn 65) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1140) The following skill became untrainable after a while: dart (turn 57414) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 44157) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42563 Monster spawn increase reached its maximum at turn 133246 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1068984 The monster class that cannot be genocided was trove The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: ultraviolet beam (freq bonus 8) The monster species that spawned more often: farting girl (freq bonus 10) The monster species that spawned more often: tribadic impassioning (freq bonus 10) The monster species that spawned more often: Health (freq bonus 9) The monster species that spawned more often: adult leviathan (freq bonus 4) The monster species that spawned more often: torah sephirah (freq bonus 30) The monster species that spawned more often: lamb (freq bonus 4) The monster species that spawned more often: rock troll (freq bonus 8) The monster species that spawned more often: little lurker (freq bonus 32) The monster species that spawned more often: reappoint lively profiling (freq bonus 28) The monster species that spawned more often: plasma stalk (freq bonus 18) The monster species that spawned more often: Mephisto (freq bonus 96) The monster species that spawned more often: sidetracked wheeled (freq bonus 48) The monster species that spawned more often: deadly gazer (freq bonus 6) The monster species that spawned more often: elder sky dragon (freq bonus 4) The monster species that spawned more often: undead undertaker (freq bonus 20) The monster species that spawned more often: master shimmering dragon (freq bonus 18) The monster species that spawned more often: arexina (freq bonus 30) The monster species that spawned more often: clear rubber (freq bonus 3) The monster species that spawned more often: novel mold (freq bonus 24) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 3) The monster species that never randomly spawned: platinum force patch The monster species that never randomly spawned: wayfarer perturbing discretional The monster species that never randomly spawned: zakarumite The monster species that never randomly spawned: real fungus The monster species that never randomly spawned: argued improvidence The monster species that never randomly spawned: evilpatch disintegrator The monster species that never randomly spawned: tscheient eel The monster species that never randomly spawned: Nicole's block-heeled combat boot The monster species that never randomly spawned: deadly permamimic The monster species that never randomly spawned: portuguese champ The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 7) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 6) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 13) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 2) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 4) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 7) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 91) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 12) Trap randomization happened for 1 in 338 traps Next attribute increase check would have come at turn 945 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (217) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (metal disk) leather gloves (sensor gloves) low boots (walking shoes) Scrolls scroll of healing (THERESA FLAUSCHEBUESCHEL MAY) scroll of mana (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of phase door (ERHEBOLUNGSFAHRT) scroll of standard id (HEALHEALHEALHEAL) scroll of cure (SEE IF I CARE) * scroll of extra healing (USING FRUITS TO ATTACK) * scroll of greater mana restoration (NNA GI NA ARA MKPURU AMU) Spellbooks spellbook of lightning (light cyan) Rings ring of warning (silk) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.