Leeroy, chaotic male redguardian Paladin --------- ........| |...d.... |..@....| |.......| |......$| ----+--.- [Leeroy the Fighter of Law] St5 Dx7 Co13 In8 Wi13 Ch12 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of thunder - This is a spellbook. Color: green. Material: paper. Appearance: mossy. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. You can cast thunderous bolts of lightning if you master this spell. The enemy can occasionally be paralyzed or numbed, too. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: corrosivity You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Book drop chance was reduced to 91% Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 87% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 92% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 78% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: missile weapons (turn 154) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1859) The following skill became untrainable after a while: two-handed weapons (turn 45747) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 34142) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 66396 Monster spawn increase reached its maximum at turn 160312 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1143116 The monster class that cannot be genocided was golem The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: alien egg (freq bonus 48) The monster species that spawned more often: glowing spore (freq bonus 6) The monster species that spawned more often: totted teasingly (freq bonus 42) The monster species that spawned more often: wandering terror (freq bonus 36) The monster species that spawned more often: gray patch (freq bonus 120) The monster species that spawned more often: imprecisely being (freq bonus 42) The monster species that spawned more often: slimy stalk (freq bonus 42) The monster species that spawned more often: millivolt landholder (freq bonus 18) The monster species that spawned more often: referral dame (freq bonus 40) The monster species that spawned more often: huntress (freq bonus 10) The monster species that spawned more often: sonicbat (freq bonus 7) The monster species that spawned more often: concavity antipole (freq bonus 14) The monster species that spawned more often: really dangerous patch (freq bonus 14) The monster species that spawned more often: quill rat (freq bonus 10) The monster species that spawned more often: green naga (freq bonus 5) The monster species that spawned more often: butterspy (freq bonus 30) The monster species that spawned more often: pliant fatherland (freq bonus 18) The monster species that spawned more often: welcomed dichromatic consomme (freq bonus 15) The monster species that spawned more often: grey ooze (freq bonus 28) The monster species that spawned more often: incompatibility outnumbering (freq bonus 10) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 3) The monster trait that was more common: monsters that laugh (freq bonus 3) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 3) The monster species that never randomly spawned: monstrous monster The monster species that never randomly spawned: herdswomen forefend The monster species that never randomly spawned: rehire journalize The monster species that never randomly spawned: unbalanced idiot The monster species that never randomly spawned: clock mold The monster species that never randomly spawned: picture thief The monster species that never randomly spawned: woaah-oah bomb The monster species that never randomly spawned: manster The monster species that never randomly spawned: charcoal mushroom The monster species that never randomly spawned: duck warrior The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 28) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 102) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 190) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 7) The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 16) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 8) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 11) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 11) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 6) Trap randomization happened for 1 in 556 traps Trap difficulty was increased by 6 Next attribute increase check would have come at turn 1152 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having corrosivity (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (563) You survived Spells known in the end Name Level Category Fail Memory a - thunder 8 matter 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (visored helmet) leather gloves (nonexistant gloves) low boots (walking shoes) Scrolls scroll of healing (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of mana (LAST OF MY RACE BECAUSE IT SUCKS) scroll of phase door (EXIT IN THE GAY DIRECTION OF TRAVEL) scroll of standard id (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of cure (GET SLEX TODAY) * scroll of extra healing (OFFLINEHACK GTFO) * scroll of greater mana restoration (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) Spellbooks spellbook of thunder (mossy) Rings ring of warning (citrine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.