Leeroy, chaotic male redguardian Paladin ------- |$...@+ |...d.| |.....| |....k| --.---- . . . [Leeroy the Fighter of Law] St3 Dx8 Co8 In7 Wi11 Ch6 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 42 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 90% Potion drop chance was reduced to 82% Armor drop chance was reduced to 91% Tool drop chance was reduced to 83% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: healing spells (turn 77) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1292) The following skill became untrainable after a while: general combat (turn 17069) The following skill couldn't be trained before a certain turn number is reached: mace (turn 53865) Items were more likely to be generated cursed by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 64384 Monster spawn increase reached its maximum at turn 211654 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 761918 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: sillymondaine (freq bonus 9) The monster species that spawned more often: sewer rat (freq bonus 4) The monster species that spawned more often: nemi trampler (freq bonus 42) The monster species that spawned more often: egotrapper (freq bonus 3) The monster species that spawned more often: mad seer (freq bonus 12) The monster species that spawned more often: dirty ray (freq bonus 18) The monster species that spawned more often: confider disheartening pinkeye (freq bonus 2) The monster species that spawned more often: exasperate plurality (freq bonus 10) The monster species that spawned more often: mean astral elemental (freq bonus 10) The monster species that spawned more often: giant swamp dragonfly (freq bonus 36) The monster species that spawned more often: gromdomg (freq bonus 4) The monster species that spawned more often: alchemy golem (freq bonus 4) The monster species that spawned more often: pink naga (freq bonus 12) The monster species that spawned more often: hedgehog (freq bonus 16) The monster species that spawned more often: unkenneled prefabbing (freq bonus 6) The monster species that spawned more often: hobbit brigand thief (freq bonus 24) The monster species that spawned more often: bezoar canteen (freq bonus 81) The monster species that spawned more often: megabuck amputation (freq bonus 9) The monster species that spawned more often: obstinate intently clarinetist (freq bonus 9) The monster species that spawned more often: white arremer (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 3) The monster species that never randomly spawned: flame punisher The monster species that never randomly spawned: killer hydra The monster species that never randomly spawned: am shop ghost The monster species that never randomly spawned: luxuriated reputable immaturity rathskeller recirculate traitor The monster species that never randomly spawned: deceiving stalk The monster species that never randomly spawned: grape jelly The monster species that never randomly spawned: hemophage The monster species that never randomly spawned: variously trickiest The monster species that never randomly spawned: teal patch The monster species that never randomly spawned: rabid bull The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: metal spell stone (gray) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 6) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 26) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 4) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 7) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 2) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 1) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this item was always generated cursed: amulet of enemy saving (undertow) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: stat decay stone (gray) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this trap was always invisible: curseuse trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 11) Trap randomization happened for 1 in 574 traps Next attribute increase check would have come at turn 870 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having confusion resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (432) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (greenery helmet) leather gloves (tar gloves) low boots (walking shoes) Scrolls scroll of healing (IKISIPHTHEARARACHARAEPHTHISIKE) scroll of mana (GIMMIE ALL THE SPELLS) scroll of phase door (THAI MASSAGE IS BETTER THAN SEX) scroll of standard id (PROFUSE WAXWORKS) scroll of cure (LEVITICUS BUNG OX) * scroll of extra healing (PRATYAVAYAH) * scroll of greater mana restoration (DONT STARE ME ALWAYS) Spellbooks spellbook of freeze sphere (sparking) Rings ring of warning (signet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.