Leeroy, chaotic male redguardian Paladin ------------- |........d..| |.........@.| ...r.......$| |...........| ----+-----+-- 8 [Leeroy the Fighter of Law] St4 Dx5 Co10 In10 Wi14 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of force bolt (0:1) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 159 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 18% chance Monsters only dropped their equipment with 76% chance Ring drop chance was reduced to 81% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 54% Food drop chance was reduced to 70% Monster death drops spawned with only 60% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: morning star (turn 43) The following skill became untrainable if you tried to train it too early: high heels (turn 600) The following skill became untrainable after a while: lightsaber (turn 50383) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 37889) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92481 Monster spawn increase reached its maximum at turn 201143 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3199816 The monster class that cannot be genocided was mummy The monster class that was spawned more often: pile of coins (freq bonus 12) The monster species that spawned more often: hurtful spirit (freq bonus 60) The monster species that spawned more often: corpse fish (freq bonus 180) The monster species that spawned more often: wandering horror (freq bonus 30) The monster species that spawned more often: water xorn (freq bonus 64) The monster species that spawned more often: prophesier reediest (freq bonus 66) The monster species that spawned more often: cutworm sentence porn outermost regear (freq bonus 26) The monster species that spawned more often: bully varnishing plumbable exiling gatherer profiler (freq bonus 52) The monster species that spawned more often: white dragon (freq bonus 48) The monster species that spawned more often: blazon housemother (freq bonus 200) The monster species that spawned more often: livener sinfully (freq bonus 17) The monster species that spawned more often: urlaar (freq bonus 64) The monster species that spawned more often: petit permamimic (freq bonus 84) The monster species that spawned more often: alarm boomer (freq bonus 13) The monster species that spawned more often: Arnold Paole (freq bonus 13) The monster species that spawned more often: blank fungus (freq bonus 102) The monster species that spawned more often: vacuum jelly (freq bonus 32) The monster species that spawned more often: quackery docked (freq bonus 30) The monster species that spawned more often: sea giant (freq bonus 39) The monster species that spawned more often: sylph zombie (freq bonus 90) The monster species that spawned more often: nidogod (freq bonus 60) The monster trait that was more common: monsters that can swim (freq bonus 48) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 8) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 5) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 4) The monster species that never randomly spawned: grim lich The monster species that never randomly spawned: phaser force patch The monster species that never randomly spawned: martian walker The monster species that never randomly spawned: recess wraith The monster species that never randomly spawned: hunting horror The monster species that never randomly spawned: blue centipede The monster species that never randomly spawned: homering chambray fatalism cornu The monster species that never randomly spawned: german chancellor The monster species that never randomly spawned: lesser permamimic The monster species that never randomly spawned: killertrice The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 74) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 11) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 11) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 2) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 9) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 22) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 1) Trap randomization happened for 1 in 785 traps Next attribute increase check would have come at turn 1033 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (436) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spinning helmet) leather gloves (old gloves) low boots (walking shoes) Scrolls scroll of healing (SUECHOL OGI ABS OLUTEN ULPEN) scroll of mana (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of phase door (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) scroll of standard id (DER AFFE MACHT 4 SCHADEN) scroll of cure (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) * scroll of extra healing (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) * scroll of greater mana restoration (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) Spellbooks spellbook of force bolt (threatening) Rings ring of warning (ivory) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.