Leeroy, chaotic male redguardian Paladin ------- --......-- |......... |........| |........+ |........| -@f.....- #-------- [Leeroy the Fighter of Law] St4 Dx8 Co8 In12 Wi11 Ch6 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of reboot - This is a spellbook. Color: bright cyan. Material: paper. Appearance: zylon. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell recalculates your attributes and may also change your experience level. You don't have enough energy to cast that spell. The required amount was 30. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 62% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 96% Tool drop chance was reduced to 98% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: flail (turn 46) The following skill became untrainable if you tried to train it too early: bow (turn 1764) The following skill became untrainable after a while: long sword (turn 52998) The following skill couldn't be trained before a certain turn number is reached: devices (turn 20549) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34965 Monster spawn increase reached its maximum at turn 107817 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 525510 The monster class that cannot be genocided was lich The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: sensei ghost (freq bonus 20) The monster species that spawned more often: ancient blood dragon (freq bonus 10) The monster species that spawned more often: colorless warp fungus (freq bonus 30) The monster species that spawned more often: silent watcher (freq bonus 24) The monster species that spawned more often: enzyme nonrecurring (freq bonus 12) The monster species that spawned more often: constitution quaint recapitulating (freq bonus 10) The monster species that spawned more often: drone mold (freq bonus 15) The monster species that spawned more often: thiever ogre (freq bonus 20) The monster species that spawned more often: thundershock eel (freq bonus 32) The monster species that spawned more often: clanking chains (freq bonus 10) The monster species that spawned more often: lull ghost (freq bonus 10) The monster species that spawned more often: tunneled smirking hitting (freq bonus 14) The monster species that spawned more often: orange monster (freq bonus 12) The monster species that spawned more often: pile of parking coins (freq bonus 12) The monster species that spawned more often: sucker force fungus (freq bonus 12) The monster species that spawned more often: calculator inefficiently (freq bonus 10) The monster species that spawned more often: mylings (freq bonus 10) The monster species that spawned more often: scrimping versicle (freq bonus 12) The monster species that spawned more often: acid ripper (freq bonus 15) The monster species that spawned more often: slitan (freq bonus 40) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 9) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 3) The monster species that never randomly spawned: acid smasher The monster species that never randomly spawned: woaah-oah bomb The monster species that never randomly spawned: aetheroi The monster species that never randomly spawned: blue balrog The monster species that never randomly spawned: shambler The monster species that never randomly spawned: pylori anything refolding torero galvanize The monster species that never randomly spawned: green mold The monster species that never randomly spawned: +1 vm wall The monster species that never randomly spawned: poison paraelemental The monster species that never randomly spawned: school director The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: implant of terror (sanguinary) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 35) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 9) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 33) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 11) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 35) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 18) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 18) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 6) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 9) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 5) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 11) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 11) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 74) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 2) Trap randomization happened for 1 in 725 traps Next attribute increase check would have come at turn 106 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1484) You survived Spells known in the end Name Level Category Fail Memory a - reboot 6 enchant 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (brick helmet) leather gloves (parked gloves) low boots (walking shoes) Scrolls scroll of healing (COMPILE SLEX SUDO UBUNTU) scroll of mana (THIS KITTEN CORPSE IS DELICIOUS) scroll of phase door (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of standard id (MUMAK R34) scroll of cure (ALL I WANT IS ME IN YOU) * scroll of extra healing (MAER GEM HON YN GWESTEIWR ALMAENEG) * scroll of greater mana restoration (CITY OF EDIBLE BRAS) Spellbooks spellbook of reboot (zylon) Rings ring of warning (black onyx) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.