Leeroy, chaotic male redguardian Paladin ------- d@....| ..- |.....| ....... +.....| +....... -+----- -------- [Leeroy the Fighter of Law] St5 Dx4 Co7 In9 Wi13 Ch14 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 128 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 85% Food drop chance was reduced to 71% Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 18) The following skill became untrainable if you tried to train it too early: whip (turn 558) The following skill became untrainable after a while: chaos spells (turn 38276) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 26974) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28435 Monster spawn increase reached its maximum at turn 296545 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3817905 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: Zouthern animal (freq bonus 16) The monster species that spawned more often: crane fertilize (freq bonus 34) The monster species that spawned more often: old shimmering dragon (freq bonus 92) The monster species that spawned more often: giant mantis (freq bonus 38) The monster species that spawned more often: Demonic Angel (freq bonus 108) The monster species that spawned more often: troglodyte queen (freq bonus 17) The monster species that spawned more often: water stalk (freq bonus 52) The monster species that spawned more often: stormcrow (freq bonus 54) The monster species that spawned more often: secluded growth (freq bonus 38) The monster species that spawned more often: stoa (freq bonus 80) The monster species that spawned more often: singing sand (freq bonus 42) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 22) The monster species that spawned more often: slime vortex (freq bonus 20) The monster species that spawned more often: juggernaut (freq bonus 54) The monster species that spawned more often: stoa (freq bonus 108) The monster species that spawned more often: color-changing boomer (freq bonus 34) The monster species that spawned more often: schizo furze (freq bonus 63) The monster species that spawned more often: dire armadillo (freq bonus 18) The monster species that spawned more often: ovid tankship (freq bonus 34) The monster species that spawned more often: nonpro spirit (freq bonus 34) The monster species that spawned more often: nasty star (freq bonus 63) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 18) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster species that never randomly spawned: large mind sucker The monster species that never randomly spawned: mousse quire simplemindedly The monster species that never randomly spawned: shinily ergot The monster species that never randomly spawned: all-rocking woman The monster species that never randomly spawned: alarm ray The monster species that never randomly spawned: svaziland mine dragon The monster species that never randomly spawned: priest mummy The monster species that never randomly spawned: gsas turret The monster species that never randomly spawned: abyss pwnz0r The monster species that never randomly spawned: tin man The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 4) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 4) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 527) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 14) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 51) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 4) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 2) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 3) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 17) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 67) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 92) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: Only percentapercents can go there! (freq bonus 2) Trap randomization happened for 1 in 776 traps Next attribute increase check would have come at turn 470 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (245) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (radiant helmet) leather gloves (orange gloves) low boots (walking shoes) Scrolls scroll of healing (A CERTAIN PEASANT RAILGUN) scroll of mana (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of phase door (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of standard id (RUN DONTDIE HITUNDERSCORE) scroll of cure (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) * scroll of extra healing (SUPER BURNINATE ENEMY WITH VERY TIRED) * scroll of greater mana restoration (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) Spellbooks spellbook of polymorph (salted) Rings ring of warning (wedding) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.