Leeroy, chaotic male redguardian Paladin Z ------.- |......| |......| |....f.. |..K.@.| |$.....| -------- [Leeroy the Fighter of Law] St5 Dx8 Co8 In8 Wi8 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 57 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 176 Monsters only dropped their equipment with 41% chance Scroll drop chance was reduced to 82% Implant drop chance was reduced to 95% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 96% Food drop chance was reduced to 80% The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: form VI (Niman) The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: two-handed sword (turn 133) The following skill became untrainable if you tried to train it too early: riding (turn 140) The following skill became untrainable after a while: riding (turn 50835) The following skill couldn't be trained before a certain turn number is reached: implants (turn 38205) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 51963 Monster spawn increase reached its maximum at turn 240183 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2032188 The monster class that cannot be genocided was mummy The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: fire spider (freq bonus 8) The monster species that spawned more often: terchet growth (freq bonus 8) The monster species that spawned more often: skidooed aardvark (freq bonus 24) The monster species that spawned more often: mountain awgwa (freq bonus 42) The monster species that spawned more often: gnome rogue (freq bonus 9) The monster species that spawned more often: handoff nickered (freq bonus 36) The monster species that spawned more often: broken vehicle scholar (freq bonus 3) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 14) The monster species that spawned more often: secured premium (freq bonus 15) The monster species that spawned more often: mad seer (freq bonus 6) The monster species that spawned more often: drain turret (freq bonus 5) The monster species that spawned more often: rainbow spore (freq bonus 18) The monster species that spawned more often: gore colony (freq bonus 12) The monster species that spawned more often: hitec spore (freq bonus 14) The monster species that spawned more often: blue-red force patch (freq bonus 9) The monster species that spawned more often: dread troll (freq bonus 42) The monster species that spawned more often: confusion trove (freq bonus 24) The monster species that spawned more often: reflection (freq bonus 84) The monster species that spawned more often: loss fly (freq bonus 6) The monster species that spawned more often: chaos tile (freq bonus 15) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster species that never randomly spawned: item damage monster The monster species that never randomly spawned: war spirit The monster species that never randomly spawned: rainbowfly The monster species that never randomly spawned: dark growth The monster species that never randomly spawned: ballas The monster species that never randomly spawned: speedy sedated The monster species that never randomly spawned: green gunner The monster species that never randomly spawned: busheled conation The monster species that never randomly spawned: drow sniper The monster species that never randomly spawned: drone spore The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 6) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 7) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 17) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 3) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 5) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 6) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 87) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this trap was always invisible: stuck announcement trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 4) Trap randomization happened for 1 in 930 traps Next attribute increase check would have come at turn 331 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (477) You survived Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (wide conical hat) leather gloves (digger gloves) low boots (walking shoes) Scrolls scroll of healing (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of mana (IMMORTAL DUNGEON) scroll of phase door (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of standard id (COUNTRY ON ALL FOUR COLUMNS) scroll of cure (OIL YOU ASSHOLE) * scroll of extra healing (TSCHAEAUBANG) * scroll of greater mana restoration (MUD BODY TO SHOCK RESIST) Spellbooks spellbook of stone to flesh (reversed) Rings ring of warning (madsmash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.