Leeroy, chaotic male redguardian Paladin 8 ------.---- |....@d...| |...v.....| |.........+ |.........| |...(.....| |.........| ----------- [Leeroy the Fighter of Law] St6 Dx11 Co10 In7 Wi9 Ch13 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: improved vision You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 133 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 205 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 62% chance Book drop chance was reduced to 99% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 86% Tool drop chance was reduced to 91% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 10) The following skill became untrainable if you tried to train it too early: implants (turn 21) The following skill became untrainable after a while: chaos spells (turn 61305) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 15030) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69110 Monster spawn increase reached its maximum at turn 165424 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 784146 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: mummy (freq bonus 6) The monster species that spawned more often: wooden colony (freq bonus 27) The monster species that spawned more often: dschiim rubber (freq bonus 24) The monster species that spawned more often: stormcrow (freq bonus 16) The monster species that spawned more often: basher (freq bonus 30) The monster species that spawned more often: baby lindworm (freq bonus 16) The monster species that spawned more often: assessorship shiftiest (freq bonus 32) The monster species that spawned more often: crystal statue (freq bonus 48) The monster species that spawned more often: obstinate intently clarinetist (freq bonus 8) The monster species that spawned more often: rapha (freq bonus 33) The monster species that spawned more often: withe parametric (freq bonus 10) The monster species that spawned more often: dirty smoker pussy (freq bonus 42) The monster species that spawned more often: APEC Worker (freq bonus 7) The monster species that spawned more often: formian crusher (freq bonus 16) The monster species that spawned more often: spinet contusion (freq bonus 24) The monster species that spawned more often: white centipede (freq bonus 33) The monster species that spawned more often: dschiim rubber (freq bonus 32) The monster species that spawned more often: Pazuzzu (freq bonus 36) The monster species that spawned more often: rando (freq bonus 36) The monster species that spawned more often: large eel (freq bonus 16) The monster species that spawned more often: scarlet sentai (freq bonus 33) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster species that never randomly spawned: crystal gargoyle The monster species that never randomly spawned: helper mummy The monster species that never randomly spawned: topaz missingno The monster species that never randomly spawned: siege kobold The monster species that never randomly spawned: hp dementor The monster species that never randomly spawned: +1 nl wall The monster species that never randomly spawned: balled transfer The monster species that never randomly spawned: giant dark green ant The monster species that never randomly spawned: venom vortex The monster species that never randomly spawned: grogrue The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 19) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 2) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 55) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 6) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 9) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 9) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 6) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 78) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 7) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 25) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: mojibake trap (freq bonus 4) Trap randomization happened for 1 in 510 traps Next attribute increase check would have come at turn 257 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (519) You survived Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (cloudy helmet) leather gloves (comfortable gloves) low boots (walking shoes) Scrolls scroll of healing (A HOT SINGLE MAHOU SHOUJO) scroll of mana (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) scroll of phase door (REDUC ENEMY POWER BY COQUETRY) scroll of standard id (QUASH EM EXTENDED HITMAN SERVICE) scroll of cure (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) * scroll of extra healing (CHLELOR PHACHILER MAZ MACHAIRIOCH) * scroll of greater mana restoration (SHELF ON THE ELF) Spellbooks spellbook of clairvoyance (black-listed) Rings ring of warning (secretion) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.