Leeroy, chaotic male redguardian Paladin --- ...#| |...| #.@| |...| |...| ----- [Leeroy the Fighter of Law] St8 Dx11 Co11 In13 Wi5 Ch16 PalRedMalCha Dlvl:1 $0 HP30(30) Pw0(18) AC0 Exp1 T9 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You fail to cast the spell correctly. You don't have enough energy to cast that spell. The required amount was 15. You hear maniacal laughter in the distance. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of cause fear (0:2) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Wand drop chance was reduced to 90% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 75% Armor drop chance was reduced to 35% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: trident (turn 105) The following skill became untrainable if you tried to train it too early: petkeeping (turn 1677) The following skill became untrainable after a while: elemental spells (turn 54112) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 38635) Heavy curses were more common by 26% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20443 Monster spawn increase reached its maximum at turn 122115 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2530206 The monster class that cannot be genocided was trove The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: large red snake (freq bonus 18) The monster species that spawned more often: midwest convert (freq bonus 10) The monster species that spawned more often: undead pickpocket (freq bonus 6) The monster species that spawned more often: ogre on crack (freq bonus 10) The monster species that spawned more often: thighed photoengraver (freq bonus 42) The monster species that spawned more often: fife growth (freq bonus 16) The monster species that spawned more often: hildaunt (freq bonus 12) The monster species that spawned more often: groggiest ibidem (freq bonus 15) The monster species that spawned more often: venom lichen (freq bonus 6) The monster species that spawned more often: swang abrasion alabamian connectedly (freq bonus 12) The monster species that spawned more often: cookout inheritance (freq bonus 18) The monster species that spawned more often: young adult rainbow dragon (freq bonus 8) The monster species that spawned more often: soft warp patch (freq bonus 4) The monster species that spawned more often: burninator (freq bonus 15) The monster species that spawned more often: trap spore (freq bonus 24) The monster species that spawned more often: sternly flatwise (freq bonus 16) The monster species that spawned more often: hidden rock troll (freq bonus 24) The monster species that spawned more often: arphexad (freq bonus 12) The monster species that spawned more often: lock master (freq bonus 22) The monster species that spawned more often: storm caster (freq bonus 6) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters that imitate (freq bonus 24) The monster trait that was more common: monsters that growl (freq bonus 3) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 6) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster species that never randomly spawned: petty chimpanzee The monster species that never randomly spawned: energy witch The monster species that never randomly spawned: master silver dragon The monster species that never randomly spawned: beholder hivemother The monster species that never randomly spawned: temple guard The monster species that never randomly spawned: shaped growth The monster species that never randomly spawned: thorn mushroom The monster species that never randomly spawned: abnormal force patch The monster species that never randomly spawned: acid trove The monster species that never randomly spawned: fantastic xan The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 15) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 16) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 7) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 46) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 3) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 2) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 16) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this trap was always invisible: exploding dice trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 2) Trap randomization happened for 1 in 155 traps Next attribute increase check would have come at turn 804 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1447 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (158) You survived Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 36% 205% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (echo helmet) leather gloves (silk fingerlings) low boots (walking shoes) Scrolls scroll of healing (CURSE THE CURSES INTERFACE) scroll of mana (OWERED HITTING BY LOOK SOUP) scroll of phase door (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of standard id (ERIKISEPHEARARACHARAPHTHISKERA) scroll of cure (BWARHARHARHARHAR) * scroll of extra healing (TROOG TROOOG TROOOOOG) * scroll of greater mana restoration (SPLICEHACK HAS LOTS OF RANDOM CONTENT) Spellbooks spellbook of cause fear (endangered) Rings ring of warning (terrible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (26 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the invisible kitten escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.