Leeroy, chaotic male redguardian Paladin -------- .....|.| |$..d..| |...#@.| --.----- [Leeroy the Fighter of Law] St6 Dx10 Co10 In15 Wi13 Ch11 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of meltdown - This is a spellbook. Color: magenta. Material: paper. Appearance: nexus. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. It's a spell that allows you to melt away iron bars next to you, but you also lose some maximum health and mana. Beware, there will be no return! Still climb? [yn] (n) What do you want to eat? [hi or ?*] You cannot eat that! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: warning You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 47 Implant identification only worked 1 times out of 32 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 394 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 15% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 63% Wand drop chance was reduced to 89% Armor drop chance was reduced to 81% Food drop chance was reduced to 93% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: whip (turn 16) The following skill became untrainable if you tried to train it too early: healing spells (turn 60) The following skill became untrainable after a while: techniques (turn 24943) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 48095) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53665 Monster spawn increase reached its maximum at turn 166040 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 476040 The monster class that cannot be genocided was flying fish Today, this monster class was always generated invisible: archfiend The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: sanity boomer (freq bonus 42) The monster species that spawned more often: flapbat (freq bonus 10) The monster species that spawned more often: ultra hulk (freq bonus 72) The monster species that spawned more often: sweet soul (freq bonus 10) The monster species that spawned more often: glowing stalk (freq bonus 30) The monster species that spawned more often: rancid jelly (freq bonus 20) The monster species that spawned more often: The Fairy (freq bonus 9) The monster species that spawned more often: bigfoot (freq bonus 36) The monster species that spawned more often: adventurer colony (freq bonus 24) The monster species that spawned more often: Michaela (freq bonus 33) The monster species that spawned more often: landshark (freq bonus 18) The monster species that spawned more often: greater wall monster (freq bonus 12) The monster species that spawned more often: mean flayer (freq bonus 10) The monster species that spawned more often: formula 1 champion (freq bonus 24) The monster species that spawned more often: reddish growth (freq bonus 6) The monster species that spawned more often: speedy mountain nymph (freq bonus 10) The monster species that spawned more often: Eclipse (freq bonus 24) The monster species that spawned more often: blister warp fungus (freq bonus 42) The monster species that spawned more often: great giant rat (freq bonus 78) The monster species that spawned more often: garbanzo dinkier (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 6) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 8) The monster trait that was more common: monsters that collect items (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 6) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 3) The monster species that never randomly spawned: Devnull Pooka The monster species that never randomly spawned: lost soul The monster species that never randomly spawned: wooden force fungus The monster species that never randomly spawned: pentothal smirky The monster species that never randomly spawned: heaven piercer The monster species that never randomly spawned: ingenuously loather The monster species that never randomly spawned: stalactite penetrator The monster species that never randomly spawned: caterpie The monster species that never randomly spawned: aureolin force fungus The monster species that never randomly spawned: bland boomer The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 55) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 14) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 22) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 17) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 13) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 11) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 87) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 1) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: bad equipment trap (freq bonus 2) Trap randomization happened for 1 in 64 traps Next attribute increase check would have come at turn 342 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1496 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (224) You survived Spells known in the end Name Level Category Fail Memory a - meltdown 7 elemental 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anachrononononaut helmet) leather gloves (poor gloves) low boots (walking shoes) Scrolls scroll of healing (WOMAN NOISES) scroll of mana (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of phase door (DZIEWCZYNKA ZAMOCZENIA) scroll of standard id (BBQ BBQ) scroll of cure (TRICK 13) * scroll of extra healing (WAMUU) * scroll of greater mana restoration (TSVETOCHNYYE SHORTY I LEY) Spellbooks spellbook of meltdown (nexus) Rings ring of warning (bloodstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.