Leeroy, chaotic male redguardian Paladin ------------ .f@........| |..........| |.$........| |..........| |..........| ------------ [Leeroy the Fighter of Law] St5 Dx11 Co10 In5 Wi9 Ch9 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 173 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 34% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 74% Weapon drop chance was reduced to 83% Tool drop chance was reduced to 86% Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: spear (turn 32) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 846) The following skill became untrainable after a while: spear (turn 31822) The following skill couldn't be trained before a certain turn number is reached: saber (turn 31141) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39355 Monster spawn increase reached its maximum at turn 105764 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6668675 The monster class that cannot be genocided was naga The monster class that was spawned more often: apelike creature (freq bonus 9) The monster species that spawned more often: hairy force fungus (freq bonus 132) The monster species that spawned more often: epidote patch (freq bonus 24) The monster species that spawned more often: benign cancer (freq bonus 24) The monster species that spawned more often: lava mage (freq bonus 156) The monster species that spawned more often: ferrous warp fungus (freq bonus 12) The monster species that spawned more often: mana patch (freq bonus 13) The monster species that spawned more often: bearded devil (freq bonus 30) The monster species that spawned more often: white walker (freq bonus 26) The monster species that spawned more often: doozer chlorpromazine (freq bonus 24) The monster species that spawned more often: Rebecca (freq bonus 24) The monster species that spawned more often: losable meatball (freq bonus 39) The monster species that spawned more often: Elena (freq bonus 84) The monster species that spawned more often: rethread homophile (freq bonus 52) The monster species that spawned more often: Melissa's wedge-heeled combat boot (freq bonus 78) The monster species that spawned more often: composure vespertine (freq bonus 30) The monster species that spawned more often: amenity improper muffler versification (freq bonus 48) The monster species that spawned more often: blue-red fungus (freq bonus 20) The monster species that spawned more often: hypnotizable art relaxation (freq bonus 20) The monster species that spawned more often: stygian fetish (freq bonus 30) The monster species that spawned more often: metal jelly (freq bonus 11) The monster trait that was more common: monsters whose attacks banish you (freq bonus 24) The monster trait that was more common: monsters that can fly (freq bonus 12) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 5) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 8) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 6) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster species that never randomly spawned: powerless unicorn The monster species that never randomly spawned: fiendish prick The monster species that never randomly spawned: ill mold The monster species that never randomly spawned: cockish sociologist blowoff sidesplitting The monster species that never randomly spawned: unabsorbed wiglet The monster species that never randomly spawned: baby yellow dragon The monster species that never randomly spawned: orange warp patch The monster species that never randomly spawned: watercaul The monster species that never randomly spawned: acid wraith The monster species that never randomly spawned: steel weed The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 4) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 5) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 8) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 6) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 10) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 4) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 1) Trap randomization happened for 1 in 273 traps Next attribute increase check would have come at turn 417 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (299) You survived Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (grimace helmet) leather gloves (paper gloves) low boots (walking shoes) Scrolls scroll of healing (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of mana (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of phase door (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) scroll of standard id (SKYB) scroll of cure (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) * scroll of extra healing (TRUCKHACK CHICKEN SIMULATOR) * scroll of greater mana restoration (JUMP OFF A BRIDGE) Spellbooks spellbook of stone to flesh (winged) Rings ring of warning (draconian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.