Leeroy, chaotic male redguardian Paladin ------ |..@.| |..d.| |....| |....| |....| --.--- [Leeroy the Fighter of Law] St3 Dx7 Co7 In10 Wi12 Ch7 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of stun self - This is a spellbook. Color: brown. Material: paper. Appearance: many-paged. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. You can cast this spell to be stunned on purpose, should you wish to do so for some weird reason. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: detect monsters You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 49% Tool drop chance was reduced to 84% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: pick-axe (turn 34) The following skill became untrainable if you tried to train it too early: devices (turn 3268) The following skill became untrainable after a while: shuriken (turn 28730) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 34860) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55883 Monster spawn increase reached its maximum at turn 289793 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 23056110 The monster class that cannot be genocided was dragon The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 4) The monster species that spawned more often: abnormal Olog-hai (freq bonus 14) The monster species that spawned more often: thankyou verbiage sideliner radiative (freq bonus 6) The monster species that spawned more often: lolpsychic (freq bonus 8) The monster species that spawned more often: forgotten star (freq bonus 8) The monster species that spawned more often: broken boomer (freq bonus 12) The monster species that spawned more often: Faerinaal (freq bonus 144) The monster species that spawned more often: aureolin patch (freq bonus 9) The monster species that spawned more often: blue mushroom (freq bonus 18) The monster species that spawned more often: Nellie Bly (freq bonus 8) The monster species that spawned more often: Policeman Kchief (freq bonus 30) The monster species that spawned more often: steam-powered missile sentry (freq bonus 9) The monster species that spawned more often: vising thailand (freq bonus 16) The monster species that spawned more often: hurog (freq bonus 42) The monster species that spawned more often: magenta draconian (freq bonus 8) The monster species that spawned more often: panda (freq bonus 36) The monster species that spawned more often: dim fungus (freq bonus 27) The monster species that spawned more often: elder fire elemental (freq bonus 6) The monster species that spawned more often: void warp patch (freq bonus 16) The monster species that spawned more often: cyan ooze (freq bonus 20) The monster species that spawned more often: ancient sky dragon (freq bonus 8) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 12) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 3) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster species that never randomly spawned: large racoon dog The monster species that never randomly spawned: radiant mold The monster species that never randomly spawned: blood brothers The monster species that never randomly spawned: lock master The monster species that never randomly spawned: signaller spoilage The monster species that never randomly spawned: impossible challenger The monster species that never randomly spawned: great wyrm of balance The monster species that never randomly spawned: scorching archer The monster species that never randomly spawned: scleroma razored The monster species that never randomly spawned: fancy force patch The RNG hath decreed that this item was never generated: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 16) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 36) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 153) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 7) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 11) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 62) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 8) Trap randomization happened for 1 in 643 traps Next attribute increase check would have come at turn 1111 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (230) You survived Spells known in the end Name Level Category Fail Memory a - stun self 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tribal helmet) leather gloves (runic gloves) low boots (walking shoes) Scrolls scroll of healing (TDTTOSTBDTECONWIALACI) scroll of mana (INTRUDER ALERT) scroll of phase door (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of standard id (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) scroll of cure (LUXUS MODA) * scroll of extra healing (OMG AMY ASCENDED FOURK AND SURVIVED WAND DESTRUCTION) * scroll of greater mana restoration (KOLLA OLPHILOGEMALA ACHEROIO) Spellbooks spellbook of stun self (many-paged) Rings ring of warning (candlelight) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.