Leeroy, chaotic male redguardian Paladin -+------ |....f@| |....... |......| |$..... -------- [Leeroy the Fighter of Law] St4 Dx7 Co14 In6 Wi10 Ch16 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of teleport away - This is a spellbook. Color: red. Material: paper. Appearance: maroon. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that can be used to fire teleport beams at yourself, monsters and objects. It occasionally backfires though, causing nasty side effects. # (2x) You lack the strength for a teleport spell. You don't have enough energy to cast that spell. The required amount was 30. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 34 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Book drop chance was reduced to 94% Scroll drop chance was reduced to 86% Ring drop chance was reduced to 43% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 98% Food drop chance was reduced to 98% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: form IV (Ataru) The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: morning star (turn 26) The following skill became untrainable if you tried to train it too early: petkeeping (turn 6623) The following skill became untrainable after a while: elemental spells (turn 31226) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 19418) Heavy curses were more common by 29% Items were more likely to be generated cursed by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55801 Monster spawn increase reached its maximum at turn 113168 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 6129942 The monster class that cannot be genocided was lizard The monster class that was spawned more often: dog or other canine (freq bonus 3) The monster species that spawned more often: neau rumber (freq bonus 20) The monster species that spawned more often: bluntfish (freq bonus 18) The monster species that spawned more often: healing mushroom (freq bonus 36) The monster species that spawned more often: jabbering aphrodite dissimulation (freq bonus 12) The monster species that spawned more often: illusionary soldier (freq bonus 8) The monster species that spawned more often: widowered reg (freq bonus 6) The monster species that spawned more often: monkey head (freq bonus 20) The monster species that spawned more often: fanged horror (freq bonus 10) The monster species that spawned more often: anuban jackal (freq bonus 14) The monster species that spawned more often: +4 sd cutoff (freq bonus 6) The monster species that spawned more often: black and white warp patch (freq bonus 96) The monster species that spawned more often: Madeleine's calf-leather sandal (freq bonus 12) The monster species that spawned more often: trickster decider (freq bonus 32) The monster species that spawned more often: nightshade (freq bonus 15) The monster species that spawned more often: Hendric (freq bonus 8) The monster species that spawned more often: conscious spore (freq bonus 72) The monster species that spawned more often: billeting adsorbate congeniality cantrip (freq bonus 21) The monster species that spawned more often: amnesiac (freq bonus 12) The monster species that spawned more often: maidenhack horror (freq bonus 96) The monster species that spawned more often: lilac wort (freq bonus 9) The monster trait that was more common: monsters that burble (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 6) The monster trait that was more common: monsters that roar (freq bonus 8) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster species that never randomly spawned: giant pink rat The monster species that never randomly spawned: ivory mushroom The monster species that never randomly spawned: pink patch The monster species that never randomly spawned: gas turret The monster species that never randomly spawned: sludge growth The monster species that never randomly spawned: ekans The monster species that never randomly spawned: vapor fly The monster species that never randomly spawned: snooped normandy The monster species that never randomly spawned: sociability fragment The monster species that never randomly spawned: prepaying whereunder The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 8) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 13) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 8) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 9) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 5) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 10) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 15) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 9) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this trap was always invisible: tempoconflict trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 12) Trap randomization happened for 1 in 732 traps Next attribute increase check would have come at turn 594 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (51) You survived Spells known in the end Name Level Category Fail Memory a - teleport away 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (secret helmet) leather gloves (silk fingerlings) low boots (walking shoes) Scrolls scroll of healing (MUDDIED SLEUTH) scroll of mana (THE TYPE OF ICE BLOCK HATES YOU) scroll of phase door (PROFUSE WAXWORKS) scroll of standard id (SMASH EM EXTENDED MELEE BRAWL) scroll of cure (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) * scroll of extra healing (MR TONES WILD RIDE) * scroll of greater mana restoration (YUM YUM) Spellbooks spellbook of teleport away (maroon) Rings ring of warning (adamantite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.