Leeroy, chaotic male redguardian Paladin -------- |@.....+ |.d....| |....... |......| -----.-- [Leeroy the Fighter of Law] St6 Dx10 Co12 In11 Wi10 Ch12 PalRedMalCha Dlvl:1 $1 HP30(30) Pw19(19) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: stealth Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 64 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 320 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 78% Wand drop chance was reduced to 88% Armor drop chance was reduced to 77% Tool drop chance was reduced to 83% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: form VIII (Wedi) The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: techniques (turn 17) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1073) The following skill became untrainable after a while: enchantment spells (turn 16857) The following skill couldn't be trained before a certain turn number is reached: searching (turn 55294) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45556 Monster spawn increase reached its maximum at turn 95075 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 703384 The monster class that cannot be genocided was naga The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 6) The monster species that spawned more often: phenobarbital laid mummify submersed (freq bonus 9) The monster species that spawned more often: +1 ed wall (freq bonus 18) The monster species that spawned more often: dream stalk (freq bonus 12) The monster species that spawned more often: skeleton archer (freq bonus 4) The monster species that spawned more often: kaptain (freq bonus 6) The monster species that spawned more often: fomorian giant (freq bonus 12) The monster species that spawned more often: black wizard (freq bonus 6) The monster species that spawned more often: decayed mushroom (freq bonus 24) The monster species that spawned more often: baby sarkany (freq bonus 6) The monster species that spawned more often: wickerwork executioner (freq bonus 18) The monster species that spawned more often: hemophage (freq bonus 4) The monster species that spawned more often: emperor mimic (freq bonus 10) The monster species that spawned more often: gruesome troll (freq bonus 8) The monster species that spawned more often: cave orc (freq bonus 10) The monster species that spawned more often: scone giant (freq bonus 10) The monster species that spawned more often: implausibly polled (freq bonus 8) The monster species that spawned more often: Inky (freq bonus 10) The monster species that spawned more often: cordon auguster tranquillizing corrugate surviving (freq bonus 10) The monster species that spawned more often: armed migo queen (freq bonus 4) The monster species that spawned more often: big food trove (freq bonus 12) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster species that never randomly spawned: invincibly surfed The monster species that never randomly spawned: resee teaching The monster species that never randomly spawned: poison ivy The monster species that never randomly spawned: goblin cop The monster species that never randomly spawned: ray bear The monster species that never randomly spawned: retarded golem The monster species that never randomly spawned: pinch granule The monster species that never randomly spawned: proper being The monster species that never randomly spawned: vegetated molesting underhanded decontaminating The monster species that never randomly spawned: small generator The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: distorted grimace (gas mask) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 9) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 38) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 78) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 16) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 3) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 10) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 6) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 8) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 4) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 2) Trap randomization happened for 1 in 163 traps Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (196) You survived Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spinning helmet) leather gloves (velvet gloves) low boots (walking shoes) Scrolls scroll of healing (OM NOM NOM) scroll of mana (NUMB IF HITTED SERIOUS IF HURT) scroll of phase door (STATUS DISAPER WHEN RAIN) scroll of standard id (CRIAEDO) scroll of cure (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) * scroll of extra healing (WOPAK) * scroll of greater mana restoration (EY MEHR LAG GEHT WIRKLICH NICHT) Spellbooks spellbook of endure cold (god-given) Rings ring of warning (amber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.