Leeroy, lawful male redguardian Paladin --------- |.......| |.......| |.......| |....f..| |...@...| |.......| |.......| V ----.---- ,,# Z [Leeroy the Fighter of Law] St4 Dx8 Co8 In9 Wi10 Ch7 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T85 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. In what direction? [hykulnjb><] (2x) You stagger... Count: 10 Count: 100 You hear the footsteps of a guard on patrol. You feel a bit steadier now. You stop waiting. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: full nutrients You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 23 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 80% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 65% Tool drop chance was reduced to 83% Food drop chance was reduced to 99% Monster death drops spawned with only 99% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: devices (turn 11) The following skill became untrainable if you tried to train it too early: chaos spells (turn 71) The following skill became untrainable after a while: body spells (turn 24002) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 27127) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 110456 Monster spawn increase reached its maximum at turn 399956 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1448018 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: piercer (freq bonus 16) The monster species that spawned more often: sasquachuck (freq bonus 54) The monster species that spawned more often: industrialism fetchingly (freq bonus 42) The monster species that spawned more often: Jubilex (freq bonus 51) The monster species that spawned more often: greater amnesia vortex (freq bonus 36) The monster species that spawned more often: stunning bee (freq bonus 34) The monster species that spawned more often: acid-tripper (freq bonus 126) The monster species that spawned more often: salve upload (freq bonus 120) The monster species that spawned more often: horse (freq bonus 378) The monster species that spawned more often: peacemaker (freq bonus 63) The monster species that spawned more often: inka girl (freq bonus 60) The monster species that spawned more often: ferrous force patch (freq bonus 80) The monster species that spawned more often: gibbon shorthorn (freq bonus 40) The monster species that spawned more often: abominable snowman (freq bonus 18) The monster species that spawned more often: glare warp patch (freq bonus 102) The monster species that spawned more often: monadic deva (freq bonus 23) The monster species that spawned more often: attuned cussedly (freq bonus 76) The monster species that spawned more often: viridian missingno (freq bonus 42) The monster species that spawned more often: volt patch (freq bonus 96) The monster species that spawned more often: horror (freq bonus 20) The monster species that spawned more often: acid worm (freq bonus 152) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster trait that was more common: monsters that imitate (freq bonus 5) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 12) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 6) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster species that never randomly spawned: shifting sand wall The monster species that never randomly spawned: Mirtulani The monster species that never randomly spawned: smoke spirit The monster species that never randomly spawned: assistance yuan viridian The monster species that never randomly spawned: cheator rusalka The monster species that never randomly spawned: repurchasing repressively The monster species that never randomly spawned: soft fungus The monster species that never randomly spawned: Klaf The monster species that never randomly spawned: shardstorm The monster species that never randomly spawned: clay mushroom The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: enthronization (LUXUS MODA) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 145) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 38) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 6) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 11) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 12) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 89) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 32) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 12) Trap randomization happened for 1 in 611 traps Next attribute increase check would have come at turn 3792 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 4 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1329 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (62) You survived Spells known in the end Name Level Category Fail Memory a - stun monster 1 enchant 0% 105% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (meteoric helmet) leather gloves (english gloves) low boots (walking shoes) Scrolls scroll of healing (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) scroll of mana (SULKEMISAIKA) scroll of phase door (ON TIMON TIME ON TIME) scroll of standard id (TO DO CANCENUS) scroll of cure (WUEICHWUEICH WUEICHWUEICH) * scroll of extra healing (DAELOELOELOELOELOE FUEUEUEUEUEUE) * scroll of greater mana restoration (HCUO) Spellbooks spellbook of stun monster (luxurious) Rings ring of warning (drained) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (21 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points,