Leeroy, lawful male albae Lunatic -------- |@.....| -.s....| ......| .......| -....... |......| -------8 [Leeroy the Howler] St14 Dx16 Co10 In15 Wi7 Ch7 LunAlbMalLaw Dlvl:1 $0 HP26(26) Pw13(13) AC-16 Exp1 T1 Latest messages The moon is waxing tonight. # You don't know any spells right now. pair of kicking boots - This is a piece of armor. Color: bright magenta. Material: arcanium. Appearance: arcane boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). If you want to be a kung-fu fighter, wear these boots to power up your kicks. pair of kicking boots - This is a piece of armor. Color: bright magenta. Material: arcanium. Appearance: arcane boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). If you want to be a kung-fu fighter, wear these boots to power up your kicks. steel shield - This is a piece of armor. Color: yellow. Material: gold. Appearance: (null). Slot: shield. It can be worn for protection (armor class, magic cancellation etc.). This metal shield can deflect lots of attacks. pair of gauntlets of steel named Merlion Karc's Demonbane - This is a piece of armor. Color: orange. Material: leather. Appearance: runic gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). Reading a spellbook will increase your spell memory by more than the standard amount if you do it while wearing these gloves. A pair of gloves made of metal. They offer good protection. This is not a real artifact, and therefore it doesn't actually do anything special. pair of gauntlets of steel named Merlion Karc's Demonbane - This is a piece of armor. Color: orange. Material: leather. Appearance: runic gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). Reading a spellbook will increase your spell memory by more than the standard amount if you do it while wearing these gloves. A pair of gloves made of metal. They offer good protection. This is not a real artifact, and therefore it doesn't actually do anything special. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: warning You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 101 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 64% Tool drop chance was reduced to 81% The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 56) The following skill became untrainable if you tried to train it too early: elemental spells (turn 12) The following skill became untrainable after a while: matter spells (turn 56143) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 42879) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 59188 Monster spawn increase reached its maximum at turn 235348 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 341208 The monster class that cannot be genocided was arachnid or centipede Today, this monster class was always generated invisible: xan or other mythical/fantastic insect The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: miss gentle bundle (freq bonus 5) The monster species that spawned more often: aggravator cat (freq bonus 30) The monster species that spawned more often: prank gopher (freq bonus 20) The monster species that spawned more often: mind warp patch (freq bonus 54) The monster species that spawned more often: Policeman Kriminologist (freq bonus 24) The monster species that spawned more often: ejaculum overtake quito (freq bonus 24) The monster species that spawned more often: mantichris (freq bonus 16) The monster species that spawned more often: The Jens his girlfriend is named Tanja (freq bonus 48) The monster species that spawned more often: omnipotence handfast (freq bonus 10) The monster species that spawned more often: veil-hidden girl (freq bonus 24) The monster species that spawned more often: Noemi (freq bonus 5) The monster species that spawned more often: Steel Angel (freq bonus 48) The monster species that spawned more often: engraving sitar compulsorily (freq bonus 18) The monster species that spawned more often: bleeding boomer (freq bonus 20) The monster species that spawned more often: adult rainbow dragon (freq bonus 12) The monster species that spawned more often: insanitation keyway resold obviously (freq bonus 32) The monster species that spawned more often: evasive infantryman (freq bonus 12) The monster species that spawned more often: laten stalk (freq bonus 4) The monster species that spawned more often: world-ender bug (freq bonus 10) The monster species that spawned more often: blood brothers (freq bonus 9) The monster trait that was more common: monsters that are unsolid (freq bonus 12) The monster trait that was more common: monsters that imitate (freq bonus 3) The monster trait that was more common: monsters that count as prince (freq bonus 6) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters that make boss taunts (freq bonus 24) The monster species that never randomly spawned: sewer rat The monster species that never randomly spawned: voltaic endearment rewinding disgruntle The monster species that never randomly spawned: silver ogre The monster species that never randomly spawned: ferrous patch The monster species that never randomly spawned: belcher scuttler poison dehorned The monster species that never randomly spawned: Ksenia The monster species that never randomly spawned: dragon awgwa The monster species that never randomly spawned: Minator Lieutenant The monster species that never randomly spawned: dark matter fly The monster species that never randomly spawned: hidden water nymph The RNG hath decreed that this item was never generated: left inventory stone (gray) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 12) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 31) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 40) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 4) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 11) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 33) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 90) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 4) Trap randomization happened for 1 in 940 traps Next attribute increase check would have come at turn 165 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) Your chance to block was 34% You had 1500 points of nutrition remaining You regenerated You were a werepanther Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (338) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helm of steel (secret helmet) gauntlets of steel (runic gloves) kicking boots (arcane boots) Scrolls scroll of healing (ESPRESSO 2 GO) scroll of mana (WHO CARES) scroll of phase door (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) scroll of standard id (ODER MOTHERATOR) scroll of cure (GOAL GOREST) * scroll of extra healing (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) * scroll of greater mana restoration (CONJUROR AXIOMATICALLY SILO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Lunatic... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.