Leeroy, chaotic male redguardian Paladin ----- |d@.| +...| |...| |$d.. ---.- [Leeroy the Fighter of Law] St7 Dx6 Co15 In10 Wi8 Ch12 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of charm monster - This is a spellbook. Color: magenta. Material: paper. Appearance: rank. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A very powerful spell that tries to tame adjacent monsters. Their magic resistance prevents this from working sometimes, and since the spell used to be totally unbalanced, it can also fail if the monster isn't resistant at all. But even that's not enough, and therefore Amy added another failure effect: if you're unlucky, the monster will be frenzied, which means it cannot be tamed at all anymore. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: speed You could not have this property intrinsically: warning Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 44 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 67% chance Book drop chance was reduced to 95% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 79% Armor drop chance was reduced to 70% Tool drop chance was reduced to 52% Monster death drops spawned with only 99% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: bow (turn 79) The following skill became untrainable if you tried to train it too early: protection spells (turn 24) The following skill became untrainable after a while: healing spells (turn 28471) The following skill couldn't be trained before a certain turn number is reached: shield (turn 43223) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29867 Monster spawn increase reached its maximum at turn 108542 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2824432 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: rust monster or disenchanter (freq bonus 8) The monster species that spawned more often: piper vivifier (freq bonus 76) The monster species that spawned more often: cherubic duplicate (freq bonus 42) The monster species that spawned more often: violent vortices (freq bonus 9) The monster species that spawned more often: Securitron MkII (freq bonus 26) The monster species that spawned more often: delver bushtit unbalanced (freq bonus 33) The monster species that spawned more often: centaur sage (freq bonus 27) The monster species that spawned more often: darkness ghost (freq bonus 9) The monster species that spawned more often: lightning vortex (freq bonus 26) The monster species that spawned more often: sain bug (freq bonus 33) The monster species that spawned more often: undead shapeshifter (freq bonus 84) The monster species that spawned more often: assessing slater (freq bonus 80) The monster species that spawned more often: snore colony (freq bonus 33) The monster species that spawned more often: geyser lich (freq bonus 24) The monster species that spawned more often: misinform belt modernized (freq bonus 13) The monster species that spawned more often: oralogy burped (freq bonus 60) The monster species that spawned more often: morph vortex (freq bonus 54) The monster species that spawned more often: skilled bulb (freq bonus 22) The monster species that spawned more often: sulfur patch (freq bonus 18) The monster species that spawned more often: shadowboxed hovercraft (freq bonus 27) The monster species that spawned more often: exploitability turret (freq bonus 10) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 12) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster species that never randomly spawned: sour ape The monster species that never randomly spawned: poison wolf The monster species that never randomly spawned: dark naga The monster species that never randomly spawned: ghey kobold zombie The monster species that never randomly spawned: gombo misidentifying The monster species that never randomly spawned: cursed force patch The monster species that never randomly spawned: sue force fungus The monster species that never randomly spawned: returned mage The monster species that never randomly spawned: gang scholar The monster species that never randomly spawned: himalayan informatively The RNG hath decreed that this item was never generated: amulet of evil variant (voicer) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 19) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 15) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 31) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 24) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 4) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 11) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 73) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 34) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this trap was always invisible: wrapover trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 4) Trap randomization happened for 1 in 828 traps Next attribute increase check would have come at turn 349 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (350) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (cone-shaped helmet) leather gloves (slaying gloves) low boots (walking shoes) Scrolls scroll of healing (X 14 39 ZS) scroll of mana (XOR ME HSALS) scroll of phase door (S VEKTORI R TENSORI) scroll of standard id (APOCALYPSE) scroll of cure (PROR PERPERCA) * scroll of extra healing (HAPAX LEGOMENON) * scroll of greater mana restoration (KSIAZKA DZWONEK I SWIECA) Spellbooks spellbook of charm monster (rank) Rings ring of warning (constant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.