Leeroy, chaotic male redguardian Paladin ---- |f.| -.@- |...... |......| --{..--- #|..| ---- [Leeroy the Fighter of Law] St3 Dx5 Co16 In6 Wi9 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 40% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 87% Armor drop chance was reduced to 57% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: protection spells (turn 15) The following skill became untrainable if you tried to train it too early: occult spells (turn 1890) The following skill became untrainable after a while: two-weapon combat (turn 13815) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 41465) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53555 Monster spawn increase reached its maximum at turn 192784 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 379708 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: wraith (freq bonus 5) The monster species that spawned more often: educational siltier (freq bonus 12) The monster species that spawned more often: bank robber (freq bonus 21) The monster species that spawned more often: misdemeanant futurity (freq bonus 24) The monster species that spawned more often: gravity force patch (freq bonus 42) The monster species that spawned more often: fancy fungus (freq bonus 40) The monster species that spawned more often: bearded spirit (freq bonus 14) The monster species that spawned more often: occupier tamperer (freq bonus 32) The monster species that spawned more often: Liselotte (freq bonus 36) The monster species that spawned more often: persecution shaped (freq bonus 21) The monster species that spawned more often: neonatally stigmatization (freq bonus 48) The monster species that spawned more often: assailable crosslet (freq bonus 8) The monster species that spawned more often: traumatizing vitrifying (freq bonus 10) The monster species that spawned more often: capablest comeuppance (freq bonus 28) The monster species that spawned more often: Rat-Egoman (freq bonus 12) The monster species that spawned more often: aligned laser (freq bonus 72) The monster species that spawned more often: Andreas (freq bonus 60) The monster species that spawned more often: domestic naga hatchling (freq bonus 108) The monster species that spawned more often: master intrinsic eating permamimic (freq bonus 48) The monster species that spawned more often: omega metroid (freq bonus 24) The monster species that spawned more often: taxer sawtooth premeditation lavaliere valor (freq bonus 66) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 16) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster species that never randomly spawned: pokemon The monster species that never randomly spawned: richest untold discolored The monster species that never randomly spawned: big deal xan The monster species that never randomly spawned: abyss wraith The monster species that never randomly spawned: Uld The monster species that never randomly spawned: purposing rationalizer The monster species that never randomly spawned: diskwipe daemon The monster species that never randomly spawned: lite cruised The monster species that never randomly spawned: microclimatological yielder The monster species that never randomly spawned: ol pharaoh The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 20) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 50) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 24) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 8) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 4) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: completely bad part stone (gray) The RNG hath decreed that this trap was always invisible: shrouded identity trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 2) Trap randomization happened for 1 in 61 traps Next attribute increase check would have come at turn 535 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (202) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anti-government helmet) leather gloves (nonexistant gloves) low boots (walking shoes) Scrolls scroll of healing (THRASH EM EXTENDED WRESTLING COMPETITION) scroll of mana (RECOVER DEAD BY SCREAM) scroll of phase door (THX FEMMY) scroll of standard id (WAND BALANCE PATCH MY ASS) scroll of cure (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) * scroll of extra healing (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) * scroll of greater mana restoration (PANACHE EM EXTENDED BEAU GESTE) Spellbooks spellbook of wizard lock (conceptual) Rings ring of warning (ether) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.