Leeroy, chaotic male redguardian Paladin ---------- +.d@.....| |.......`| .........| |........| |........| |...{....| ---------- [Leeroy the Fighter of Law] St6 Dx6 Co15 In7 Wi13 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 12 Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 99% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 80% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: sling The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 1) The following skill became untrainable if you tried to train it too early: elemental spells (turn 315) The following skill became untrainable after a while: enchantment spells (turn 71168) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 42460) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 124370 Monster spawn increase reached its maximum at turn 282911 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2619366 The monster class that cannot be genocided was rodent The monster class that was spawned more often: lizard (freq bonus 6) The monster species that spawned more often: +1 vl wall (freq bonus 48) The monster species that spawned more often: gnome mummy (freq bonus 24) The monster species that spawned more often: boring propertied (freq bonus 33) The monster species that spawned more often: heckled sultriest (freq bonus 10) The monster species that spawned more often: skelettocrotta (freq bonus 8) The monster species that spawned more often: majestical prechill (freq bonus 8) The monster species that spawned more often: desert elf (freq bonus 8) The monster species that spawned more often: zap mandrake (freq bonus 9) The monster species that spawned more often: elder yellow dragon (freq bonus 48) The monster species that spawned more often: haughty bitch (freq bonus 48) The monster species that spawned more often: hell witch (freq bonus 108) The monster species that spawned more often: incoming tribunate (freq bonus 22) The monster species that spawned more often: master death orc (freq bonus 18) The monster species that spawned more often: Bianca's high-heeled sandal (freq bonus 9) The monster species that spawned more often: golden growth (freq bonus 30) The monster species that spawned more often: trisect liberationist (freq bonus 18) The monster species that spawned more often: corrosive star (freq bonus 32) The monster species that spawned more often: embark believably spaceward vulgo (freq bonus 16) The monster species that spawned more often: brighter boomer (freq bonus 22) The monster species that spawned more often: grave avenger (freq bonus 20) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 8) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 2) The monster species that never randomly spawned: anthrazite patch The monster species that never randomly spawned: showcased hereinto The monster species that never randomly spawned: platinum patch The monster species that never randomly spawned: cyan beam The monster species that never randomly spawned: black spider The monster species that never randomly spawned: hiller carousal The monster species that never randomly spawned: drunkard The monster species that never randomly spawned: mixture dietary The monster species that never randomly spawned: uncertainty demon The monster species that never randomly spawned: hidden warp fungus The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 17) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 10) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 23) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 12) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 9) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 12) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 11) Trap randomization happened for 1 in 168 traps Next attribute increase check would have come at turn 287 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (928) You survived Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (eternal helmet) leather gloves (lead gloves) low boots (walking shoes) Scrolls scroll of healing (OXHE SRIAN) scroll of mana (GHOTI) scroll of phase door (LAM EQUENUS) scroll of standard id (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of cure (RODNEYS TOWER AND OTHER SATANCHOPS TRASHED THE MORE PROMPTS) * scroll of extra healing (ABSOLUTELY 0 CHANCE) * scroll of greater mana restoration (THE ENVOY OF GAME BALANCE) Spellbooks spellbook of endure cold (luxurious) Rings ring of warning (azurite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.