Leeroy, chaotic male redguardian Paladin ------------ |...|......| |...@..d...| |..d...d...| |.......d... -.-.-----.-- [Leeroy the Fighter of Law] St5 Dx9 Co9 In8 Wi7 Ch7 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of cure hallucination (0:3) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: speed You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 178 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 29% Implant drop chance was reduced to 95% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 91% Tool drop chance was reduced to 98% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: form V (Djem So) The following skill became untrainable if you tried to train it too early: divination spells (turn 18) The following skill became untrainable if you tried to train it too early: saber (turn 360) The following skill became untrainable after a while: knife (turn 6407) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 44599) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75705 Monster spawn increase reached its maximum at turn 389625 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 940496 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: myrmidon hoplite (freq bonus 6) The monster species that spawned more often: Gross Santana (freq bonus 8) The monster species that spawned more often: yellow warp patch (freq bonus 8) The monster species that spawned more often: wild mumak (freq bonus 16) The monster species that spawned more often: giant pygmy blowdart (freq bonus 8) The monster species that spawned more often: violet vortices (freq bonus 10) The monster species that spawned more often: dwarven chaos knight (freq bonus 8) The monster species that spawned more often: slyer slug channelized (freq bonus 9) The monster species that spawned more often: unknown grue (freq bonus 12) The monster species that spawned more often: pink horror (freq bonus 18) The monster species that spawned more often: masticating signora captaincy (freq bonus 12) The monster species that spawned more often: german sniper (freq bonus 24) The monster species that spawned more often: owlblin (freq bonus 32) The monster species that spawned more often: atmospheric respirating (freq bonus 8) The monster species that spawned more often: noblesse huddled (freq bonus 7) The monster species that spawned more often: bright orange jelly (freq bonus 8) The monster species that spawned more often: samurai mole (freq bonus 5) The monster species that spawned more often: orange colony (freq bonus 18) The monster species that spawned more often: The Eastern Vampire (freq bonus 36) The monster species that spawned more often: Jane's hugging boot (freq bonus 10) The monster trait that was more common: monsters that count as dwarf (freq bonus 3) The monster trait that was more common: monsters that can tunnel (freq bonus 3) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster species that never randomly spawned: yellow force fungus The monster species that never randomly spawned: blood diver The monster species that never randomly spawned: two-winged shape The monster species that never randomly spawned: werejelly The monster species that never randomly spawned: octarine colony The monster species that never randomly spawned: nut croupy omittance belgium The monster species that never randomly spawned: fictional bug The monster species that never randomly spawned: to fronter tannable strangely motormen The monster species that never randomly spawned: ice jelly The monster species that never randomly spawned: uncommon lanolin brawniest disaffecting deoxidization The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: noisy boots (marji shoes) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 6) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 282) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 16) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 12) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 46) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 24) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 8) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 9) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 44) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this trap was always invisible: filtering trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 2) Trap randomization happened for 1 in 543 traps Next attribute increase check would have come at turn 1045 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (252) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 6% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (scuba helmet) leather gloves (tar gloves) low boots (walking shoes) Scrolls scroll of healing (ERAU QSSI DRLO WEHT) scroll of mana (HEALHEALHEALHEAL) scroll of phase door (TRAINED THE HARD WAY) scroll of standard id (QUARACTAR) scroll of cure (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) * scroll of extra healing (TRY HARD) * scroll of greater mana restoration (NACSTAC) Spellbooks spellbook of cure hallucination (purple) Rings ring of warning (granite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.