Leeroy, chaotic male redguardian Paladin i ---+----- |........ |..{....| |.....@.. ......f.| ---+---.- i [Leeroy the Fighter of Law] St5 Dx6 Co9 In9 Wi12 Ch9 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 59% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 88% Armor drop chance was reduced to 84% Tool drop chance was reduced to 86% Monster death drops spawned with only 99% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: techniques (turn 6) The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 3243) The following skill became untrainable after a while: long sword (turn 18994) The following skill couldn't be trained before a certain turn number is reached: trident (turn 40993) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37391 Monster spawn increase reached its maximum at turn 155766 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3142467 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: ghost (freq bonus 7) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: fecund swamp wolf (freq bonus 44) The monster species that spawned more often: falling growth (freq bonus 27) The monster species that spawned more often: water lady (freq bonus 16) The monster species that spawned more often: undead ivy (freq bonus 52) The monster species that spawned more often: water snake (freq bonus 16) The monster species that spawned more often: Officer Hanh (freq bonus 27) The monster species that spawned more often: winged nightmare (freq bonus 32) The monster species that spawned more often: dharmic wholehearted dustily supplemental (freq bonus 18) The monster species that spawned more often: edgy fungus (freq bonus 27) The monster species that spawned more often: palate sparable (freq bonus 27) The monster species that spawned more often: lost soul (freq bonus 26) The monster species that spawned more often: neolithic turret (freq bonus 66) The monster species that spawned more often: Judge Fire (freq bonus 18) The monster species that spawned more often: deprogrammed time upside (freq bonus 36) The monster species that spawned more often: k2hack vortex (freq bonus 22) The monster species that spawned more often: green monster (freq bonus 48) The monster species that spawned more often: godhood slugfest (freq bonus 9) The monster species that spawned more often: earth demon (freq bonus 18) The monster species that spawned more often: loud-painting spirit (freq bonus 36) The monster species that spawned more often: arc bug (freq bonus 26) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster species that never randomly spawned: readily maunderer The monster species that never randomly spawned: pillowy ladler The monster species that never randomly spawned: deeper one The monster species that never randomly spawned: wuxtina The monster species that never randomly spawned: Undead Kommissioner The monster species that never randomly spawned: chimbly alba The monster species that never randomly spawned: dcss mummy The monster species that never randomly spawned: animated roller blade The monster species that never randomly spawned: inferiority pesky The monster species that never randomly spawned: knight The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 14) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 6) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 20) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 5) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 62) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 43) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: frequentation spawn stone (gray) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 2) Trap randomization happened for 1 in 137 traps Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having glib combat (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1038) You survived Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anachrononononaut helmet) leather gloves (flower gloves) low boots (walking shoes) Scrolls scroll of healing (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of mana (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of phase door (MASS ABORTION CAMP) scroll of standard id (MANUALIRK GLEKNOW MIZK) scroll of cure (POWER PERFORATO AS BARET) * scroll of extra healing (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) * scroll of greater mana restoration (ABOR EFECTOR) Spellbooks spellbook of forgotten spell (light blue) Rings ring of warning (kevlar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.