Leeroy, chaotic male redguardian Paladin ----------- |.........+ |.f.......| +.@.......| ---- ------ [Leeroy the Fighter of Law] St6 Dx9 Co12 In5 Wi7 Ch10 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 191 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 91% chance Ring drop chance was reduced to 52% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 80% The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: attack spells (turn 17) The following skill became untrainable if you tried to train it too early: dagger (turn 340) The following skill became untrainable after a while: petkeeping (turn 55555) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 40190) Items were more likely to be generated cursed by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47243 Monster spawn increase reached its maximum at turn 103413 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2707416 The monster class that cannot be genocided was gnome The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: experienced spirit (freq bonus 72) The monster species that spawned more often: scarlet sentai (freq bonus 6) The monster species that spawned more often: escarping provocateur (freq bonus 5) The monster species that spawned more often: baron of hell (freq bonus 2) The monster species that spawned more often: yellow missingno (freq bonus 3) The monster species that spawned more often: orange seraphon (freq bonus 6) The monster species that spawned more often: spirit (freq bonus 5) The monster species that spawned more often: old sky dragon (freq bonus 60) The monster species that spawned more often: goff (freq bonus 16) The monster species that spawned more often: baby krokodile (freq bonus 12) The monster species that spawned more often: armadillo (freq bonus 12) The monster species that spawned more often: aewrog (freq bonus 18) The monster species that spawned more often: hill troll (freq bonus 6) The monster species that spawned more often: angband horror (freq bonus 12) The monster species that spawned more often: pitch-covered ogre (freq bonus 8) The monster species that spawned more often: atoningly transferrer (freq bonus 18) The monster species that spawned more often: disrupted sincere (freq bonus 12) The monster species that spawned more often: mean warp patch (freq bonus 18) The monster species that spawned more often: suxxor (freq bonus 72) The monster species that spawned more often: blue mold (freq bonus 9) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster species that never randomly spawned: Doabli The monster species that never randomly spawned: policeman The monster species that never randomly spawned: joescheling The monster species that never randomly spawned: giant venus flytrap The monster species that never randomly spawned: agro grue The monster species that never randomly spawned: libbing limelighted The monster species that never randomly spawned: dried corpse The monster species that never randomly spawned: shadow troll The monster species that never randomly spawned: magic ray The monster species that never randomly spawned: weird growth The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 18) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 20) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 9) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 11) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 3) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 5) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 21) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 12) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 11) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 8) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 6) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 19) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 66) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 6) Trap randomization happened for 1 in 25 traps Trap difficulty was increased by 34 Next attribute increase check would have come at turn 651 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having discount action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (ruined helmet) leather gloves (viva gloves) low boots (walking shoes) Scrolls scroll of healing (NHQDB ENTRY 2376) scroll of mana (JUBILEX IS MY BEST FRIEND) scroll of phase door (ATTACK WITH NUGGEL DEFENCE FALL) scroll of standard id (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of cure (CURSED GOLD DETECTION) * scroll of extra healing (VERR YED HORRE) * scroll of greater mana restoration (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) Spellbooks spellbook of dig (zone-specific) Rings ring of warning (cleaved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.