Leeroy, chaotic male redguardian Paladin ------ |.... |....| .....| |.b..| |....| |..f@| ------ [Leeroy the Fighter of Law] St3 Dx7 Co12 In11 Wi12 Ch4 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of bubblebeam - This is a spellbook. Color: bright cyan. Material: paper. Appearance: light cyan. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell does damage to monsters that cannot survive underwater, and it also occasionally turns floor into water. You lack the strength to cast spells. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: acid resistance You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 91% chance Ring drop chance was reduced to 61% Wand drop chance was reduced to 83% Weapon drop chance was reduced to 63% Tool drop chance was reduced to 96% Monster death drops spawned with only 93% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 7) The following skill became untrainable if you tried to train it too early: lance (turn 504) The following skill became untrainable after a while: dagger (turn 30071) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 30695) Heavy curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16560 Monster spawn increase reached its maximum at turn 176520 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 933400 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: piercer (freq bonus 5) The monster species that spawned more often: flintroll (freq bonus 21) The monster species that spawned more often: phase patch (freq bonus 40) The monster species that spawned more often: prick warp patch (freq bonus 44) The monster species that spawned more often: meteor (freq bonus 20) The monster species that spawned more often: gramme reminiscing eager slurp peculiarly penknife (freq bonus 14) The monster species that spawned more often: red boomer (freq bonus 8) The monster species that spawned more often: surface abortionist (freq bonus 32) The monster species that spawned more often: squad earth elemental (freq bonus 18) The monster species that spawned more often: breaker ripper (freq bonus 8) The monster species that spawned more often: fancy wort (freq bonus 7) The monster species that spawned more often: drawable rutty comprehension facedown remarkably seigneurage spinet showily (freq bonus 10) The monster species that spawned more often: undead sexymate (freq bonus 72) The monster species that spawned more often: time mold (freq bonus 21) The monster species that spawned more often: pretesting sabering (freq bonus 21) The monster species that spawned more often: Runner (freq bonus 22) The monster species that spawned more often: Radio Kleever (freq bonus 14) The monster species that spawned more often: grandmaster lichen (freq bonus 14) The monster species that spawned more often: euphemistically azole cycle (freq bonus 42) The monster species that spawned more often: hardtop midstream choreographer (freq bonus 24) The monster species that spawned more often: Miss Today (freq bonus 21) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 5) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster species that never randomly spawned: stalactite ripper The monster species that never randomly spawned: rose guy The monster species that never randomly spawned: player salamander The monster species that never randomly spawned: very thieving alien The monster species that never randomly spawned: cursedly bight sharker bevy rachitic The monster species that never randomly spawned: bong colic demimondaine The monster species that never randomly spawned: elf-lady The monster species that never randomly spawned: kite dragon The monster species that never randomly spawned: weremumak The monster species that never randomly spawned: small healing permamimic The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: left inventory stone (gray) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: curseuse stone (gray) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 7) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 33) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 17) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 15) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 12) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 9) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 27) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 72) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: hybrid trap (freq bonus 2) Trap randomization happened for 1 in 465 traps Next attribute increase check would have come at turn 603 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (255) You survived Spells known in the end Name Level Category Fail Memory a - bubblebeam 7 elemental 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anachrononononaut helmet) leather gloves (covered pair of gloves) low boots (walking shoes) Scrolls scroll of healing (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of mana (OWERED HITTING BY LOOK SOUP) scroll of phase door (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of standard id (CURSED GOLD DETECTION) scroll of cure (THATFEMINISTGIRL IS A VERY NICE PERSON) * scroll of extra healing (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) * scroll of greater mana restoration (I AM VERY DISGUSTED WITH THE TRASHY MAN) Spellbooks spellbook of bubblebeam (light cyan) Rings ring of warning (tortoise shell) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.