Leeroy, lawful male argonian Anachronist ------------ ...`......$| |....@@....| --- -------- [Leeroy the Survivor] St14 Dx6 Co12 In10 Wi9 Ch11 AnaArgMalLaw Dlvl:1 $0 HP13(13) Pw4(4) AC-5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: invisibility You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 45 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 79% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 85% Tool drop chance was reduced to 70% Food drop chance was reduced to 91% Monster death drops spawned with only 83% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: divination spells (turn 10) The following skill became untrainable if you tried to train it too early: general combat (turn 121) The following skill became untrainable after a while: body spells (turn 58202) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 36188) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68517 Monster spawn increase reached its maximum at turn 146874 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 706160 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: sexy chinese woman (freq bonus 10) The monster species that spawned more often: unveil arriving (freq bonus 16) The monster species that spawned more often: minimizer reweighed (freq bonus 24) The monster species that spawned more often: queevolt (freq bonus 5) The monster species that spawned more often: chaotic boomer (freq bonus 8) The monster species that spawned more often: iba (freq bonus 18) The monster species that spawned more often: little ruby (freq bonus 15) The monster species that spawned more often: pestilent horseman (freq bonus 18) The monster species that spawned more often: blue faerie (freq bonus 24) The monster species that spawned more often: frogman leader (freq bonus 6) The monster species that spawned more often: undead arena rubber (freq bonus 20) The monster species that spawned more often: wrong boomer (freq bonus 8) The monster species that spawned more often: colorless mold (freq bonus 10) The monster species that spawned more often: superstitious person (freq bonus 16) The monster species that spawned more often: compensatory pellagra headwaiter (freq bonus 36) The monster species that spawned more often: salamander (freq bonus 6) The monster species that spawned more often: giant scorpion (freq bonus 24) The monster species that spawned more often: focused casualty (freq bonus 16) The monster species that spawned more often: giant beelob (freq bonus 8) The monster species that spawned more often: scientific blindfolded reconstruction (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster species that never randomly spawned: f_o[|x^fLR NramDO >oA The monster species that never randomly spawned: parasiticidal smoking The monster species that never randomly spawned: hewed ax The monster species that never randomly spawned: flying piercer The monster species that never randomly spawned: capitate gushy The monster species that never randomly spawned: rundown attender The monster species that never randomly spawned: goodwife The monster species that never randomly spawned: iron girl The monster species that never randomly spawned: foul mimic The monster species that never randomly spawned: alligator snapping turtle The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 15) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 8) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 5) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 11) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 8) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 18) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 9) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 4) Trap randomization happened for 1 in 38 traps Next attribute increase check would have come at turn 471 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You had 1500 points of nutrition remaining You could swim You could survive without air You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Atavus, Mellis and Infuscor Your deity was Atavus The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (515) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (grass cloak) Scrolls scroll of healing (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) scroll of mana (DESPAIR OF ELFERIA) scroll of phase door (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of standard id (NO TNILCYR ALLIK) scroll of cure (SGURDNOEDAMTONSAWEMAGSIHT) * scroll of extra healing (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) * scroll of greater mana restoration (THE JENS HIS GIRLFRIEND IS NAMED TANJA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.