Leeroy, chaotic male redguardian Paladin -------- |......| |......| |@f....| |......| |......| ......| ----.--- . . . [Leeroy the Fighter of Law] St7 Dx12 Co13 In11 Wi12 Ch9 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: jumping You could not have this property intrinsically: clairvoyance Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 96% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 87% Tool drop chance was reduced to 81% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: dagger (turn 23) The following skill became untrainable if you tried to train it too early: body spells (turn 810) The following skill became untrainable after a while: searching (turn 37796) The following skill couldn't be trained before a certain turn number is reached: shield (turn 28944) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21012 Monster spawn increase reached its maximum at turn 171882 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 566040 The monster class that cannot be genocided was piercer The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: obesely utilitarian (freq bonus 10) The monster species that spawned more often: porter sticky spore (freq bonus 6) The monster species that spawned more often: USA soldier (freq bonus 24) The monster species that spawned more often: locksmith (freq bonus 30) The monster species that spawned more often: monomolecular transfuser (freq bonus 24) The monster species that spawned more often: death wing (freq bonus 18) The monster species that spawned more often: misconstrued limonite chining (freq bonus 18) The monster species that spawned more often: tangible integrative (freq bonus 10) The monster species that spawned more often: wolfing spirit (freq bonus 12) The monster species that spawned more often: freudian brainchild (freq bonus 14) The monster species that spawned more often: probe growth (freq bonus 8) The monster species that spawned more often: great stone dragon (freq bonus 36) The monster species that spawned more often: nethorn (freq bonus 54) The monster species that spawned more often: baby purple dragon (freq bonus 12) The monster species that spawned more often: clicking colony (freq bonus 3) The monster species that spawned more often: Bea's combat boot (freq bonus 16) The monster species that spawned more often: journalism thousandth dissimulating (freq bonus 10) The monster species that spawned more often: ratty slime (freq bonus 20) The monster species that spawned more often: wouwou aggressor (freq bonus 3) The monster species that spawned more often: armadillo (freq bonus 10) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 4) The monster species that never randomly spawned: whatnot scalesmen The monster species that never randomly spawned: blue-green patch The monster species that never randomly spawned: kergeant The monster species that never randomly spawned: dividing ochre jelly The monster species that never randomly spawned: odorous woman The monster species that never randomly spawned: ensuring upholsterer The monster species that never randomly spawned: great magic dragon The monster species that never randomly spawned: scruffy little dog The monster species that never randomly spawned: waterspout chitling mastoidal debility The monster species that never randomly spawned: gokiburi The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 31) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 2) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 6) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 4) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 8) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 9) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 4) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: insanity (brexit) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 2) Trap randomization happened for 1 in 85 traps Next attribute increase check would have come at turn 155 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (339) You survived Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (cold-blooded helmet) leather gloves (ice-cold gloves) low boots (walking shoes) Scrolls scroll of healing (SNOWMAN WITHOUT SNOW) scroll of mana (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) scroll of phase door (COPAC DE INUNDATII) scroll of standard id (OEOEOEOEH DER HAT NE KNARRE) scroll of cure (SMASH EM EXTENDED MELEE BRAWL) * scroll of extra healing (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) * scroll of greater mana restoration (LAM EQUENUS) Spellbooks spellbook of stone to flesh (extraordinary) Rings ring of warning (uranium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.