Leeroy, lawful male redguardian Paladin ----------------------------- |.........|.................. |...................f.......| |...................@.......| |.......................$...- - ------------- --------- --- [Leeroy the Fighter of Law] St4 Dx5 Co12 In13 Wi10 Ch10 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: warning You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 87 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 111 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 53% Wand drop chance was reduced to 71% Implant drop chance was reduced to 86% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 22% Tool drop chance was reduced to 58% Monster death drops spawned with only 95% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: form VII (Vaapad) The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: spear (turn 14) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 180) The following skill became untrainable after a while: healing spells (turn 31825) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 61579) Sticky curses were more common by 4% Heavy curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34640 Monster spawn increase reached its maximum at turn 113154 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1281772 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: rub monster (freq bonus 6) The monster species that spawned more often: semi-novice rogue (freq bonus 24) The monster species that spawned more often: real nether lich (freq bonus 40) The monster species that spawned more often: cure slime (freq bonus 9) The monster species that spawned more often: overseer (freq bonus 64) The monster species that spawned more often: mimic vortex (freq bonus 16) The monster species that spawned more often: moaner type (freq bonus 27) The monster species that spawned more often: wallblast dragon (freq bonus 144) The monster species that spawned more often: purple naga (freq bonus 11) The monster species that spawned more often: hellhole force patch (freq bonus 20) The monster species that spawned more often: vacuum growth (freq bonus 30) The monster species that spawned more often: Obox-ob (freq bonus 48) The monster species that spawned more often: innholder validatory (freq bonus 14) The monster species that spawned more often: Lot No. 249 (freq bonus 24) The monster species that spawned more often: dim fungus (freq bonus 16) The monster species that spawned more often: goatherd pompano (freq bonus 14) The monster species that spawned more often: pink zappor (freq bonus 21) The monster species that spawned more often: buttasmin (freq bonus 27) The monster species that spawned more often: fenris wolf (freq bonus 16) The monster species that spawned more often: recharging gnarl lemming coagulated (freq bonus 30) The monster species that spawned more often: relativistically ironstone (freq bonus 9) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 4) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster species that never randomly spawned: scanning excited The monster species that never randomly spawned: trap expert The monster species that never randomly spawned: ribald weedy appellee acerbated The monster species that never randomly spawned: witch The monster species that never randomly spawned: fake patch The monster species that never randomly spawned: loader yahooism The monster species that never randomly spawned: wedgie The monster species that never randomly spawned: white force patch The monster species that never randomly spawned: ultra destructive monster The monster species that never randomly spawned: freezer mimic The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 11) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 20) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 11) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 4) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 6) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 7) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 3) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 5) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 58) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 6) Trap randomization happened for 1 in 33 traps Next attribute increase check would have come at turn 463 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (444) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spinning helmet) leather gloves (english gloves) low boots (walking shoes) Scrolls scroll of healing (I HEARD YOU WERE SLEEPING THERE) scroll of mana (EXTORTION RACKET) scroll of phase door (TEAMPEAK) scroll of standard id (GOAL GOREST) scroll of cure (HASTUR HASTUR HASTUR) * scroll of extra healing (YAWNING MY SHANK CUSTOMER) * scroll of greater mana restoration (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) Spellbooks spellbook of flame sphere (fleecy-colored) Rings ring of warning (squeezable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.