Leeroy, lawful male albae Doom Marine -------+--- |.........| .......@@.| |.........| ----------- [Leeroy the Mars Marine] St8 Dx9 Co13 In9 Wi3 Ch4 MarAlbMalLaw Dlvl:1 $0 HP23(23) Pw9(9) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Doom Marine. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: the Force You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 143 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 46 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 51% Wand drop chance was reduced to 91% Tool drop chance was reduced to 60% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: techniques (turn 44) The following skill became untrainable if you tried to train it too early: protection spells (turn 85) The following skill became untrainable after a while: pick-axe (turn 50702) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 16103) Heavy curses were more common by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 25598 Monster spawn increase reached its maximum at turn 72387 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 259112 The monster class that cannot be genocided was light The monster class that was spawned more often: rust monster or disenchanter (freq bonus 3) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: teetothere (freq bonus 24) The monster species that spawned more often: stoat (freq bonus 16) The monster species that spawned more often: draugr zombie (freq bonus 4) The monster species that spawned more often: conductor dowery (freq bonus 12) The monster species that spawned more often: eagle (freq bonus 10) The monster species that spawned more often: tear gas onion (freq bonus 20) The monster species that spawned more often: Emma (freq bonus 30) The monster species that spawned more often: lick trout (freq bonus 12) The monster species that spawned more often: Vampire Katcher (freq bonus 10) The monster species that spawned more often: latterly gouache (freq bonus 10) The monster species that spawned more often: number ghost (freq bonus 7) The monster species that spawned more often: small jabberwock (freq bonus 28) The monster species that spawned more often: holyday migrated (freq bonus 8) The monster species that spawned more often: Kostchtie (freq bonus 12) The monster species that spawned more often: yahooism dimple (freq bonus 4) The monster species that spawned more often: swinger golem (freq bonus 12) The monster species that spawned more often: sensei newt (freq bonus 24) The monster species that spawned more often: ecumenically bulimic (freq bonus 36) The monster species that spawned more often: Hermione Granger (freq bonus 4) The monster species that spawned more often: moody municipal nontypical yarer (freq bonus 40) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 12) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 6) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 9) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 6) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster species that never randomly spawned: martian walker The monster species that never randomly spawned: corked greenwood The monster species that never randomly spawned: trickster dresser The monster species that never randomly spawned: Elif's sneaker The monster species that never randomly spawned: death sentry The monster species that never randomly spawned: blusterer yielded The monster species that never randomly spawned: marbling emblaze overdramatizing beard jaded befoul The monster species that never randomly spawned: undead zyborg The monster species that never randomly spawned: badmouth diluting The monster species that never randomly spawned: magse The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 19) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 8) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 16) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 7) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 72) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 91) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: skill loss trap (freq bonus 7) Trap randomization happened for 1 in 261 traps Next attribute increase check would have come at turn 734 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (185) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) disarm 1 O Prepared(0) Discoveries Armor leather gloves (awesome gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (cloudy helmet) Scrolls scroll of healing (INEMPTIO) scroll of mana (PROKLINJATI SVOJ ZIVOT) scroll of phase door (MODD ARCHWILIO) scroll of standard id (LAM EQUENUS) scroll of cure (STUFF WEIGH WAY TOO MUCH) * scroll of extra healing (ECNETOPINMO) * scroll of greater mana restoration (IMMORTAL DUNGEON) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Doom Marine... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.